Search found 3 matches
- Wed Oct 12, 2022 12:28 am
- Forum: General Discussion
- Topic: RTX 4000
- Replies: 9
- Views: 3356
Re: RTX 4000
Not sure if this has been addressed anywhere in the forum, the new feature of interpolated/AI generated frames which the 40 series can do in games, is there any possibility it/some variant could ever be applied somehow in Octane? I know when you pixel peep these frames there are imperfections but ...
- Sat Feb 19, 2022 11:35 pm
- Forum: Autodesk 3Ds Max
- Topic: Will Octane Ever support/have a distance Map?
- Replies: 2
- Views: 1386
Re: Will Octane Ever support/have a distance Map?
Thanks for the advice, not sure this would work for me as there is quite a lot of thin geo in the scene which I'm not sure will readily convert to sdf, this approach would be for octane standalone and not in max right?
- Wed Feb 09, 2022 1:08 pm
- Forum: Autodesk 3Ds Max
- Topic: Will Octane Ever support/have a distance Map?
- Replies: 2
- Views: 1386
Will Octane Ever support/have a distance Map?
This seems to be a commonly asked for addition with requests stretching back 7-8 years, is this ever going to be a feature for Octane? In the meantime I've found an .OSL implementation, it works well with Arnold/3ds max but doesn't seem to work with Octane, code below
void rng_seed(output int rng ...
void rng_seed(output int rng ...