Great release, thanks!
Will we be seeing new toon kernel soon?
Search found 39 matches
- Thu Sep 24, 2026 5:01 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
- Replies: 7
- Views: 702
- Mon Aug 31, 2026 8:24 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 2
- Replies: 23
- Views: 4126
Re: OctaneRender® 2027.1 Alpha 2 [current 2027]
Thanks for the update! Any news on when we will get the Alpha version of the new Toon Kernel?
- Wed Sep 10, 2025 12:24 pm
- Forum: Releases
- Topic: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.2)
- Replies: 13
- Views: 3414
Re: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.2)
I think there are some combability issues there.
- if you put the displacement mode in 2025.1 combability mode - color works but displacement doesn't
- if you keep it in default 2026.1 mode - it's the other way around
- if you put the displacement mode in 2025.1 combability mode - color works but displacement doesn't
- if you keep it in default 2026.1 mode - it's the other way around
- Thu Jul 17, 2025 11:41 am
- Forum: Houdini
- Topic: !!NEW - Octane Houdini Video Training!!
- Replies: 4
- Views: 1629
Re: !!NEW - Octane Houdini Video Training!!
Great stuff Dom! Keep 'em coming! 
- Thu Mar 27, 2025 3:32 pm
- Forum: Releases
- Topic: OctaneRender 2025.1 Beta 2 for Houdini beta (2025.1.Beta_2.0)
- Replies: 8
- Views: 4717
Re: OctaneRender 2025.1 Beta 2 for Houdini beta (2025.1.Beta_2.0)
Great stuff! Thanks!
- Fri Feb 07, 2025 10:28 am
- Forum: General Discussion
- Topic: The many core issues holding Octane back
- Replies: 12
- Views: 14872
Re: The many core issues holding Octane back
I second this entire post.
- Fri Feb 07, 2025 8:00 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2025.1 Beta 1
- Replies: 34
- Views: 32648
Re: OctaneRender® 2025.1 Beta 1 [current 2025.1]
This isn't actually supporting rest attributes at all, it's just specifying a reference frame.
It should actually use rest attributes; this should work on meshes with changing point counts. This is how every other engine does it. That's why rest attribute is important, so you can use procedural ...
It should actually use rest attributes; this should work on meshes with changing point counts. This is how every other engine does it. That's why rest attribute is important, so you can use procedural ...
- Tue Aug 06, 2024 11:37 am
- Forum: Houdini
- Topic: Copernicus integration?
- Replies: 14
- Views: 23257
Re: Copernicus integration?
Hi, any update?
- Fri Jul 26, 2024 11:41 am
- Forum: Houdini
- Topic: Copernicus integration?
- Replies: 14
- Views: 23257
Re: Copernicus integration?
Situation is not great at the moment:
- I couldn't get the op: method to work
- plus, EXR files saved from new cop nodes do not work with Octane
- I couldn't get the op: method to work
- plus, EXR files saved from new cop nodes do not work with Octane
- Sun Jun 02, 2024 10:26 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2024.1 Beta 1
- Replies: 36
- Views: 13341
Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]
We are working hard on all of this. At the moment, there are some very large features in development, aimed at 2025.
We are planning to make some preview releases in the next couple of months of 2025. Unsure at this stage whether there would be a closed beta or public one.
OK - as a user who ...
We are planning to make some preview releases in the next couple of months of 2025. Unsure at this stage whether there would be a closed beta or public one.
OK - as a user who ...