Hi,
I think I came across a bug.
I created an object with a base material and a second material stacked on top with an opacity map (a decal).
This works fine in most cases.
However in one case it goes wrong.
I think it's a common way to work with render instances:
Put the object with the base ...
Search found 2 matches
- Thu Jun 27, 2019 9:15 am
- Forum: Maxon Cinema 4D
- Topic: render instance and opacity bug
- Replies: 1
- Views: 823
- Thu Mar 07, 2019 11:04 am
- Forum: Maxon Cinema 4D
- Topic: transmission and specular reflection
- Replies: 0
- Views: 682
transmission and specular reflection
Hi,
I tried to make a material that is translucent and reflective at the same time.
This kind of material could be used for tree leaves for instance.
So I took the universal material and set the metallic reflection to zero.
But I encountered something I don't understand.
When the dielectric IOR is ...
I tried to make a material that is translucent and reflective at the same time.
This kind of material could be used for tree leaves for instance.
So I took the universal material and set the metallic reflection to zero.
But I encountered something I don't understand.
When the dielectric IOR is ...