Search found 21 matches

by Cyticre
Mon Feb 08, 2021 11:55 pm
Forum: Bug Reports
Topic: Get Active Marterial Not Working Octane 2020.2
Replies: 6
Views: 1967

Re: Get Active Marterial Not Working Octane 2020.2

Ah okay - Ill give that a shot - thanks!
by Cyticre
Mon Feb 08, 2021 11:34 pm
Forum: Bug Reports
Topic: Get Active Marterial Not Working Octane 2020.2
Replies: 6
Views: 1967

Re: Get Active Marterial Not Working Octane 2020.2

Hey Aoktar - I tried selecting that and restarting C4D - but it still does not auto show the material in the Node Editor Window for me.


Heres another video capture of that:


https://vimeo.com/510006966/31a0c7a729


Is there something I am missing?
by Cyticre
Mon Feb 08, 2021 11:04 pm
Forum: Bug Reports
Topic: Get Active Marterial Not Working Octane 2020.2
Replies: 6
Views: 1967

Re: Get Active Marterial Not Working Octane 2020.2

Hey Aoktar - thanks.

In earlier version of Octane when you clicked on a material in the Material Window, then clicked on the Octane Node Editor window, the Node Editor Window would automatically display the material that you have highlighted in the Material Window.

Currently, I have to click "Get ...
by Cyticre
Mon Feb 08, 2021 10:29 pm
Forum: Bug Reports
Topic: Get Active Marterial Not Working Octane 2020.2
Replies: 6
Views: 1967

Get Active Marterial Not Working Octane 2020.2

This also happened to me on the previous version of Octane, was hoping that 2020.2 had the fix...

Cinema 4D R23.008 and Octane 2020.2
NVIDIA DRIVER 461.60

Octane Node Editor does not auto select material in the Octane Node Editor Window (It used to do this)

In order to create the error I ...
by Cyticre
Mon Apr 27, 2020 3:17 pm
Forum: Bug Reports
Topic: Spectral Shift values opposite when rednering. Octane 1.5
Replies: 20
Views: 6991

Re: Spectral Shift values opposite when rednering. Octane 1.5

That sounds good. I look forward to trying it out.

In the mean time, If I find any other work around Ill be sure to share them with the community on the forums here.

Thanks.
by Cyticre
Mon Apr 27, 2020 3:05 pm
Forum: Bug Reports
Topic: Spectral Shift values opposite when rednering. Octane 1.5
Replies: 20
Views: 6991

Re: Spectral Shift values opposite when rednering. Octane 1.5

Aoktar,

I understand.

I will be more careful with the font options.


Maybe for future developments of Octane there could be an option or a button to scale the image in the LV, as you said, so that it accurately reflects post processing effects for the output.

That would be great as I prefer ...
by Cyticre
Mon Apr 27, 2020 2:37 pm
Forum: Bug Reports
Topic: Spectral Shift values opposite when rednering. Octane 1.5
Replies: 20
Views: 6991

Re: Spectral Shift values opposite when rednering. Octane 1.5

Probably due to lack of logic of how plugin works you talk this:
"In sum: Post Processing parameters as seen in the live viewer do not export with the same values set when you change the output to something other than what the live viewer is currently seeing."

There's nothing like you assumed ...
by Cyticre
Mon Apr 27, 2020 1:14 pm
Forum: Bug Reports
Topic: Spectral Shift values opposite when rednering. Octane 1.5
Replies: 20
Views: 6991

Re: Spectral Shift values opposite when rednering. Octane 1.5

Hi,
it does not seem an issue to me, but a limitation, since it is a post effect.
At 1:1, both Live View and Picture Viewer are identical, and thats the important thing, isn’t it?
ciao Beppe


Hi Beppe,

Touché. Maybe for future developments the team can correct the limitation in that case as this ...
by Cyticre
Mon Apr 27, 2020 4:07 am
Forum: Bug Reports
Topic: Spectral Shift values opposite when rednering. Octane 1.5
Replies: 20
Views: 6991

Re: Spectral Shift values opposite when rednering. Octane 1.5

You'll just make the same quick test for me not whole project.


@aoktar - I have discovered the source of the problem.


When I work with the live viewer I almost always have the LOCK RESOLUTION button enabled as to not get lost in the details and to be able to see the entire canvas.

If the ...
by Cyticre
Wed Apr 22, 2020 3:12 pm
Forum: Bug Reports
Topic: Spectral Shift values opposite when rednering. Octane 1.5
Replies: 20
Views: 6991

Re: Spectral Shift values opposite when rednering. Octane 1.5

I cannot repro it. It's like using Linear render buffer in rendering, not a spectral shifting. Maybe a parameter initialization problem with your c4d and plugin. Play with tonemap types in render settings. Also give a try with latest 2020.1 build.


Thanks for trying Aoktar.


Im not sure what you ...

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