Search found 4 matches

by Goro
Thu Jan 28, 2021 6:43 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2020.2 RC7 [obsolete]
Replies: 51
Views: 22067

Re: OctaneRender™ 2020.2 RC7 [current 2020.2]

Yes exporting out of Quill.
Thanks for clarification. Makes sense! What float type is supported, float32?

This might not be relevant for RC7 so my apologies but I wanted to know if there is any way I can set the "cycle type" to "loop" for animated alembic imports?
Details for my question in this ...
by Goro
Thu Jan 28, 2021 12:16 am
Forum: Development Build Releases
Topic: OctaneRender™ 2020.2 RC7 [obsolete]
Replies: 51
Views: 22067

Re: OctaneRender™ 2020.2 RC7 [current 2020.2]

Yes that was what I was thinking in terms of using RGBA however the second example to the right was exported with separate float attribute for the alpha "opacity".
It used to work in an earlier build from 2019 when I tested vertex colors in octane standalone when it was first supported.

So second ...
by Goro
Wed Jan 27, 2021 8:58 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2020.2 RC7 [obsolete]
Replies: 51
Views: 22067

Re: OctaneRender™ 2020.2 RC7 [current 2020.2]

I have had trouble making vertex opacity work.
I read that in RC6 there was support for rgb and rgba. Vertex Color has been working for me for a while now except opacity.
Attaching a file with some test geometry. The image below is what I'm expecting to see (the screenshot is from MAYA)

tube_rgba ...
by Goro
Wed Jan 27, 2021 7:15 pm
Forum: Plugin Discussion/Support
Topic: Alembic Animation Cycle Types? - Octane Standalone
Replies: 0
Views: 47693

Alembic Animation Cycle Types? - Octane Standalone

Hi I was searching the forum for a solution but wasn't able to find it.

I'm using Octane Standalone.
Let's say I have 3 alembic animation exports with different time ranges. One is 24, one is 48 and another one is 96 frames long.
When I import them all into a project the scene will prioritize the ...

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