I have three Octane nodes on my home network, and when I use Net Render for heavier scenes, HUGE amounts of data are being sent back and forth every frame.
I'm wondering if there is a way to limit the bandwidth that Net Render uses, so that there is some headroom left over for the other folks in my ...
Search found 4 matches
- Tue Apr 05, 2022 7:20 pm
- Forum: General Discussion
- Topic: Net Render hogging all network bandwidth
- Replies: 0
- Views: 617
- Tue Dec 01, 2020 6:32 pm
- Forum: Maxon Cinema 4D
- Topic: Render Layer Mask for hidden object?
- Replies: 0
- Views: 490
Render Layer Mask for hidden object?
Not sure if this is possible...
I'm trying to render a layer mask for an object that has camera visibility switched off with an Octane Object tag.
Basically I don't want the object to render in the beauty pass, but I do want to have the object matte for comping in after effects.
Am I barking up ...
I'm trying to render a layer mask for an object that has camera visibility switched off with an Octane Object tag.
Basically I don't want the object to render in the beauty pass, but I do want to have the object matte for comping in after effects.
Am I barking up ...
- Mon Jun 03, 2019 2:06 am
- Forum: Maxon Cinema 4D
- Topic: Motion Blur Problem - V4.04-R2
- Replies: 2
- Views: 996
Re: Motion Blur Problem - V4.04-R2
I'm noticing the same issue, on 4.04-R2 as well.
- Mon Feb 04, 2019 11:27 pm
- Forum: Maxon Cinema 4D
- Topic: Internal fractures with specular material
- Replies: 5
- Views: 2734
Internal fractures with specular material
Hey,
I'm using voronoi fracture with dynamics to shatter an object with a specular material on it. I would like to achieve a look where the glass surface appears as one solid object with no internal refraction visible until the fracture dynamics kick in.
Basically the same effect as in this ...
I'm using voronoi fracture with dynamics to shatter an object with a specular material on it. I would like to achieve a look where the glass surface appears as one solid object with no internal refraction visible until the fracture dynamics kick in.
Basically the same effect as in this ...