The color attribute shows up after I typed "ColorVertices" but I cant seem to get any float attributes to show up.
They do show up in Karma, so the attributes do exist. And it does how up in standard octane.
Hi Rohan,
Thank you so much for reporting this issue.
We are working now to see if we ...
Search found 28 matches
- Fri May 13, 2022 8:24 pm
- Forum: Releases
- Topic: Octane Solaris plugin 2021.1.4 - 05 10 22 [OBSOLETE]
- Replies: 11
- Views: 3778
- Fri Mar 18, 2022 11:27 pm
- Forum: Hydra Solaris
- Topic: randomwalk SSS + displacement not working as expected?
- Replies: 3
- Views: 2801
Re: randomwalk SSS + displacement not working as expected?
All of my SSS / displacement related issues seem to work fine in regular houdini. I believe this issue is solaris specific.
- Fri Mar 18, 2022 8:44 pm
- Forum: Hydra Solaris
- Topic: randomwalk SSS + displacement not working as expected?
- Replies: 3
- Views: 2801
randomwalk SSS + displacement not working as expected?
Hello! Having lots of bugs or something with randomwalk + SSS. I'm hoping I can get this stuff working to be usable on a big project but am worried that I may be running into too many issues.
https://i.ibb.co/xF77v3w/image.png
left is just SSS, middle is SSS + vertex displacement, right is sss ...
https://i.ibb.co/xF77v3w/image.png
left is just SSS, middle is SSS + vertex displacement, right is sss ...
- Wed Mar 16, 2022 8:44 pm
- Forum: Releases
- Topic: Octane Solaris plugin 2021.1.3 - 03 10 22 [OBSOLETE]
- Replies: 8
- Views: 2428
Re: Octane Solaris plugin 2021.1.3 - 03 10 22 [Test]
Hello! I really want this solaris plugin to be good, and it seems like it may be starting to get there, but that said, the process for installing it seems incredibly convoluted especially for someone trying to figure it out for the first time.
So I need to download the houdini plugin AND the ...
So I need to download the houdini plugin AND the ...
- Wed Dec 08, 2021 6:05 am
- Forum: Releases
- Topic: Octane Solaris plugin 2021.1.0.4 - 12-02-21 [OBSOLETE]
- Replies: 16
- Views: 6162
Re: Octane Solaris plugin 2021.1.0.4 - 12-02-21 [Test]
h19 build soon? 

- Mon Nov 08, 2021 11:32 pm
- Forum: Releases
- Topic: Octane Solaris plugin 2021.1.0.4 - 10-30-21 [OBSOLETE]
- Replies: 5
- Views: 1828
Re: Octane Solaris plugin 2020.2.5.0 - 10-30-21 [Test]
also eagerly awaiting octane 2021.1 for solaris in h19! 

- Thu Oct 28, 2021 10:18 pm
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.0.4
- Replies: 36
- Views: 13453
Re: OctaneRender 2021.1 for Houdini production build 2021.1.0.4
amazing!
one small thing, it would be handy if the plugin came with a default .json for package installation, just to know how it's meant to look for octane (and solaris for that matter).
another question, does this have any type of support for rest attributes to drive triplanar/noises like ...
one small thing, it would be handy if the plugin came with a default .json for package installation, just to know how it's meant to look for octane (and solaris for that matter).
another question, does this have any type of support for rest attributes to drive triplanar/noises like ...
- Tue Jan 12, 2021 8:12 pm
- Forum: Releases
- Topic: OctaneRender 2020.2 for Houdini Beta build 2020.2.0.1 RC6
- Replies: 32
- Views: 12876
Re: OctaneRender 2020.2 for Houdini Beta build 2020.2.0.1 RC6
any idea when a demo will be released for this? excited to try out 

- Tue Sep 08, 2020 8:03 pm
- Forum: Houdini
- Topic: tonemapped EXRs
- Replies: 1
- Views: 934
tonemapped EXRs
Whenever I render a "tonemapped exr" it comes out looking good in the ipr/mplay and then in after effects it clearly is untonemapped. when i do tonemapped pngs it looks correct/matches mplay and the ipr. what is the correct way to get my exr output looking the same way as mplay?
- Fri Jul 24, 2020 3:32 pm
- Forum: User Requests
- Topic: 3d volume displacement noises
- Replies: 0
- Views: 938
3d volume displacement noises
Last time i tried volume displacement there were some issues getting 3d volume displacement working easily, it seems like most of the noises are scalar / deforming on the x y and z axis equally (giving the kind of diagonal displacement you get when you have a scalar driving a vector). would love ...