Search found 6 matches
- Fri Feb 13, 2015 6:41 pm
- Forum: Demo Version Questions & Discussion
- Topic: Question Regarding Octane's Map types
- Replies: 11
- Views: 5646
Re: Question Regarding Octane's Map types
Thanks for replying. I'll see if I can code a workaround for the time being. You can consider this closed for now. Cheers.
- Fri Feb 13, 2015 12:19 am
- Forum: Demo Version Questions & Discussion
- Topic: Question Regarding Octane's Map types
- Replies: 11
- Views: 5646
Re: Question Regarding Octane's Map types
Ok, have Andrey take a look and run the example code I provided in a scene that has a bitmap texture (standard max map) applied to a material and assigned to an object, and do the same with an octane material. Run the code and you'll see the problem.
The implementation for the .filename property in ...
The implementation for the .filename property in ...
- Thu Feb 12, 2015 7:35 pm
- Forum: Demo Version Questions & Discussion
- Topic: Question Regarding Octane's Map types
- Replies: 11
- Views: 5646
Re: Question Regarding Octane's Map types
Thanks lunarstudio, I'm hoping they are able to reply at some point soon as I was hoping to have RB support for octane by last weekend in. I added corona support but the octane stuff might have to be put on hold til they communicate that it is working as intended or they will do something about it ...
- Mon Feb 09, 2015 10:20 pm
- Forum: Demo Version Questions & Discussion
- Topic: Question Regarding Octane's Map types
- Replies: 11
- Views: 5646
Re: Question Regarding Octane's Map types
Devs? Any ideas? My only idea for a work around would be to throw the whole damn thing in a try/catch and detect for that error. This isn't good coding practice, but it might be all I can do for my users, and even it isn't great, because I can't assign the map a new filename without accessing the ...
- Mon Feb 09, 2015 5:23 pm
- Forum: Demo Version Questions & Discussion
- Topic: Question Regarding Octane's Map types
- Replies: 11
- Views: 5646
Re: Question Regarding Octane's Map types
Devs? Any ideas? My only idea for a work around would be to throw the whole damn thing in a try/catch and detect for that error. This isn't good coding practice, but it might be all I can do for my users, and even it isn't great, because I can't assign the map a new filename without accessing the ...
- Sun Feb 08, 2015 12:11 am
- Forum: Demo Version Questions & Discussion
- Topic: Question Regarding Octane's Map types
- Replies: 11
- Views: 5646
Question Regarding Octane's Map types
Hello Octane,
I'm working on integrating Octane support for Relink Bitmaps and have come across a strange problem. This is regarding the integration of octane maps in the 3dsmax 2014 plugin - octane demo. Take a look.
Regarding problem 1: Octane attempts to load the bitmap when accessing the ...
I'm working on integrating Octane support for Relink Bitmaps and have come across a strange problem. This is regarding the integration of octane maps in the 3dsmax 2014 plugin - octane demo. Take a look.
Regarding problem 1: Octane attempts to load the bitmap when accessing the ...