The Modo Octane X plugin isn't working either, so I can't export to the standalone version of Octane X enterprise as a workaround anymore.
Moreover, there is very little in terms of information on when this software is going to work in the future.
Search found 3 matches
- Wed Sep 16, 2020 8:01 am
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1680
- Views: 24717884
- Fri Aug 07, 2020 2:58 am
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1680
- Views: 24717884
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Hi there,
Still looking into this. We will be rebuilding it again with PR1.1 update which will also if include bug fixes from the last update for all plugins.
Is there an update to when this update will be released into the wild?
Best
Paul
Still looking into this. We will be rebuilding it again with PR1.1 update which will also if include bug fixes from the last update for all plugins.
Is there an update to when this update will be released into the wild?
Best
Paul
- Tue Jul 21, 2020 3:16 am
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1680
- Views: 24717884
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Hey there,
Octane X Standalone works. However, Octane X plugin within Modo gives me this error in the log:
Started logging on 21.07.20 12:31:29
Octane X Enterprise PR1 (10000024)
Compute error 2097152:113:
Compute error 2097152:113:
compute device 1: Linking 6d197dfc90d19e72 shader failed ...
Octane X Standalone works. However, Octane X plugin within Modo gives me this error in the log:
Started logging on 21.07.20 12:31:29
Octane X Enterprise PR1 (10000024)
Compute error 2097152:113:
Compute error 2097152:113:
compute device 1: Linking 6d197dfc90d19e72 shader failed ...