Do you really?
It is definitely not common that workstations aren't connected to the internet. Even most of the big players have internet connection for their employee available just for the reason they need it as a resource.[...]
...hast du 'ne ahnung... :roll:
besides of that i don't ...
Search found 8 matches
- Thu Jul 29, 2010 1:44 pm
- Forum: General Discussion
- Topic: The new anti-piracy "illusion" and simple logic
- Replies: 67
- Views: 23940
- Thu Jul 29, 2010 11:30 am
- Forum: General Discussion
- Topic: The new anti-piracy "illusion" and simple logic
- Replies: 67
- Views: 23940
Re: The new anti-piracy "illusion" and simple logic
Valentine, U r right about serios CG studios. I don`t like Octane connection idea. But for now, Octane is not for big commercials. It doesnt have many options to use it in serios projects and developers feel free to experiment. I think they understand, that serious work cant be online like serious ...
- Thu Jul 29, 2010 10:40 am
- Forum: General Discussion
- Topic: The new anti-piracy "illusion" and simple logic
- Replies: 67
- Views: 23940
Re: The new anti-piracy "illusion" and simple logic
Well I'll definitely take a break ;) I'm just tired of reading complaints everywhere. People complain Blender doesn't have their favourite magic tools everyone separately would like to have... Now Octane... Instead of being happy of having the ability to work almost for free (don't tell that 99 or ...
- Tue Jun 15, 2010 12:06 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: new pricing 49 euro?
- Replies: 8
- Views: 3733
Re: new pricing 49 euro?
Hey... I payed 100.. how about I get a discount when you release the full version or what.. You know how it goes, you put prices down "old" users start bitching for no reason.
as others already stated: since octane is in beta phase and can barely be used in production yet, i just grabbed a ...
as others already stated: since octane is in beta phase and can barely be used in production yet, i just grabbed a ...
- Thu May 27, 2010 2:33 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Octane Render 1.022 beta2.2 released [OBSOLETE]
- Replies: 97
- Views: 33092
Re: Octane Render 1.022 beta2.2 released (Recommended/Stable)
hi,
after some testing, i got some weird behaviour. i couldn't reproduce it and i don't know when it started, but i noticed that the depth of field just disappeared and everything was just razor-sharp suddenly, although i used a pretty high aperture and had some pretty nice dof set up. even with ...
after some testing, i got some weird behaviour. i couldn't reproduce it and i don't know when it started, but i noticed that the depth of field just disappeared and everything was just razor-sharp suddenly, although i used a pretty high aperture and had some pretty nice dof set up. even with ...
- Mon May 17, 2010 8:44 am
- Forum: Demo Version Questions & Discussion
- Topic: subsurface scattering
- Replies: 9
- Views: 7828
Re: subsurface scattering
wow, thx for your quick reply - especially since it's sunday ;)
with spd i meant sub polygon displacement. im expanding my pipeline to vector-displacement (rgb = xyz normal offset instead of black/white = zero/full normal offset) during my current projects so this is kinda crucial to me. also i ...
with spd i meant sub polygon displacement. im expanding my pipeline to vector-displacement (rgb = xyz normal offset instead of black/white = zero/full normal offset) during my current projects so this is kinda crucial to me. also i ...
- Sun May 16, 2010 8:00 pm
- Forum: Demo Version Questions & Discussion
- Topic: subsurface scattering
- Replies: 9
- Views: 7828
Re: subsurface scattering
wow, thx for your quick reply - especially since it's sunday ;)
with spd i meant sub polygon displacement. im expanding my pipeline to vector-displacement (rgb = xyz normal offset instead of black/white = zero/full normal offset) during my current projects so this is kinda crucial to me. also i ...
with spd i meant sub polygon displacement. im expanding my pipeline to vector-displacement (rgb = xyz normal offset instead of black/white = zero/full normal offset) during my current projects so this is kinda crucial to me. also i ...
- Sun May 16, 2010 6:16 pm
- Forum: Demo Version Questions & Discussion
- Topic: subsurface scattering
- Replies: 9
- Views: 7828
Re: subsurface scattering
@radiance: do u mean beta 2.0 or final 2.0? are there any plans to implement spd-mapping? sss and spd are crucial features for me.
@n.drew: wiede?
@n.drew: wiede?