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Render region memory improvement

Posted: Wed Sep 16, 2026 6:47 pm
by noldo
I often work with stereoscopic images and render at fairly high resolutions; with complex scenes, I frequently run out of memory.
I tried splitting the render into four parts by setting a render region, but memory usage remains the same as for the full frame.
Is this an expected limitation?

Re: Render region memory improvement

Posted: Thu Sep 17, 2026 7:19 am
by bepeg4d
Hi,
Render region can have an impact on rendering speed, but not on memory used for the big frame buffer.
Please have a look at the following lua script instead, it is reducing the frame buffer in smaller tiles to have an impact also on memory usage:
viewtopic.php?t=59099

ciao,
Beppe