Render region memory improvement
Posted: Wed Sep 16, 2026 6:47 pm
I often work with stereoscopic images and render at fairly high resolutions; with complex scenes, I frequently run out of memory.
I tried splitting the render into four parts by setting a render region, but memory usage remains the same as for the full frame.
Is this an expected limitation?
I tried splitting the render into four parts by setting a render region, but memory usage remains the same as for the full frame.
Is this an expected limitation?