OctaneRender for HoudiniSolaris 2026.4.0.0
Posted: Thu Jul 23, 2026 1:52 am
OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for HoudiniSolaris 2026.4.0.0 release.
The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 20.0, Houdini 20.5 & Houdini 21.0 Solaris.
OctaneSolaris builds supported by this release: 20.5.684, 21.0.671, 21.0.700, 21.0.729 and 22.0.368.
What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.


Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline
-Installation steps-
-Recommended: Automated installation using scripts-
- On windows run the createPackageFileForOctane.bat file and follow the instructions. This should setup all the necessary paths for you.
- On macos/linux run the createPackageFileForOctane.sh file and follow the instructions. One way to do this is to open a terminal window, type sh and then drag the sh file onto the terminal and hit enter.
-Alternative: Manually setup Houdini package json file-
- Create a folder inside Documents\houdini21.0 and name it "Packages" (if it doesn't already exist)
- Open notepad or any text editor, use the code below, but replace the PATH/TO/OCTANE to the location of your octane installation.
- Note: You must use / or \\ in the path. Single \ will not work.
- Also, make sure to launch Houdini first after installing a new version of it prior to running the batch or .sh file to install Octane Houdini or Octane Solaris.
Code: Select all
- Then Save as Octane.json
IMPORTANT NOTE: Installation via the houdini.env file is no longer supported. Please remove any mention of octane from the Houdini.env file as otherwise the plugin won't function properly!
New features
To learn more about the new features and improvements of OctaneRender 2026.4 and the Render Node app, please check out (Link )
Change log since last release
Note: Click the link below to refer to the Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5/solaris/sop_import.html
Important notes:
[*] The minimum NVIDIA driver version required is R555 (R572 for GeForce RTX50 series)..
[*] The minimum version of macOS required is 14.5.[/b]
Linux Note
On Linux only default Houdini builds are supported.
This means that for 20.5, 21.0 and 22.0 gcc11.2 builds are supported.
Known issue: - Houdini 22 cannot render Gaussian Splat files yet.
We cannot see any points which normally contains Gaussian splats.
We are currently investigating this issue.
=================================
Subscription Studio+ Downloads
=================================
OctaneSolaris [macOS](Link)
OctaneSolaris [Linux](Link)
OctaneSolaris [Windows](Link)
=================================
Demo Downloads
=================================
OctaneSolaris [Windows](Link)
OctaneSolaris [Linux](Link)
Happy GPU Rendering !!
Your team
OTOY
The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 20.0, Houdini 20.5 & Houdini 21.0 Solaris.
OctaneSolaris builds supported by this release: 20.5.684, 21.0.671, 21.0.700, 21.0.729 and 22.0.368.
What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.


Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline
-Installation steps-
-Recommended: Automated installation using scripts-
- On windows run the createPackageFileForOctane.bat file and follow the instructions. This should setup all the necessary paths for you.
- On macos/linux run the createPackageFileForOctane.sh file and follow the instructions. One way to do this is to open a terminal window, type sh and then drag the sh file onto the terminal and hit enter.
-Alternative: Manually setup Houdini package json file-
- Create a folder inside Documents\houdini21.0 and name it "Packages" (if it doesn't already exist)
- Open notepad or any text editor, use the code below, but replace the PATH/TO/OCTANE to the location of your octane installation.
- Note: You must use / or \\ in the path. Single \ will not work.
- Also, make sure to launch Houdini first after installing a new version of it prior to running the batch or .sh file to install Octane Houdini or Octane Solaris.
Code: Select all
Code: Select all
{
"enable": true,
"env": [
{
"OCTANE_AUTOSPAREPARAMS": {
"value": 1
}
},
{
"OCTVERSION": "PATH/TO/OCTANE"
},
{
"HOUDINI_PATH": {
"value": "$OCTVERSION"
},
"HOUDINI_MENU_PATH": {
"value": "$OCTVERSION/config/Menus"
},
"HOUDINI_SCRIPT_PATH": {
"value": "$OCTVERSION/scripts"
},
"PATH": {
"value": "$OCTVERSION/bin"
},
"PXR_PLUGINPATH_NAME": {
"value": "$OCTVERSION/dso/usd_plugins"
}
}
]
}IMPORTANT NOTE: Installation via the houdini.env file is no longer supported. Please remove any mention of octane from the Houdini.env file as otherwise the plugin won't function properly!
New features
To learn more about the new features and improvements of OctaneRender 2026.4 and the Render Node app, please check out (Link )
Change log since last release
- - Unified with OctaneRender 2026.4.0.0 for Houdini Production (2026.4.0.0)
- - Implemented Hydra HioImage for texture loading which also supports floating point formats like EXR
- - Implemented linear and SRGB color spaces for texture imports
- - Implemented support for the Octane Material Builder.
- - COP op: and opdef: texture assets are now fully supported.
- - Fixed MaterialX multiply node
- - Fixed texture colorSpace
Note: Click the link below to refer to the Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5/solaris/sop_import.html
Important notes:
[*] The minimum NVIDIA driver version required is R555 (R572 for GeForce RTX50 series)..
[*] The minimum version of macOS required is 14.5.[/b]
Linux Note
On Linux only default Houdini builds are supported.
This means that for 20.5, 21.0 and 22.0 gcc11.2 builds are supported.
Known issue: - Houdini 22 cannot render Gaussian Splat files yet.
We cannot see any points which normally contains Gaussian splats.
We are currently investigating this issue.
=================================
Subscription Studio+ Downloads
=================================
OctaneSolaris [macOS](Link)
OctaneSolaris [Linux](Link)
OctaneSolaris [Windows](Link)
=================================
Demo Downloads
=================================
OctaneSolaris [Windows](Link)
OctaneSolaris [Linux](Link)
Happy GPU Rendering !!
Your team
OTOY