Hi Paul,
nice to see Octane 2021.1 has finally had its final stable release. Do you have a feeling for when you will be able to get the ArchiCAD Plug-in builds up to this version?
Best Regards, Dan.
OctaneRender 2021 for ArchiCAD [OBSOLETE]
Moderator: face_off
- Daniel_Ward
- Posts: 158
- Joined: Thu Apr 30, 2015 2:57 am
- Location: Christchurch, New Zealand
- Contact:
+MAP Architects, Christchurch - New Zealand
ArchiCAD 4.12 - ArchiCAD 24 || Octane for ArchiCAD
i7-7700K - Gigabyte Aorus Z270X Gaming 9 - 32Gb RAM - 3x Gigibyte GTX1070 G1 Gaming - Window 10 64Bit
ArchiCAD 4.12 - ArchiCAD 24 || Octane for ArchiCAD
i7-7700K - Gigabyte Aorus Z270X Gaming 9 - 32Gb RAM - 3x Gigibyte GTX1070 G1 Gaming - Window 10 64Bit
I have updated the installers at the top of this thread with:
2021.1.0.108
- Compiled with Octane 2021.1
Thanks
Paul
2021.1.0.108
- Compiled with Octane 2021.1
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have updated the AC 25 installers at the top of this thread with:
2021.1.0.109 - AC 25 only
- Resolved issue where OctaneRender could not be selected in the Photorender setting in ArchiCAD 25
Thanks
Paul
2021.1.0.109 - AC 25 only
- Resolved issue where OctaneRender could not be selected in the Photorender setting in ArchiCAD 25
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Daniel_Ward
- Posts: 158
- Joined: Thu Apr 30, 2015 2:57 am
- Location: Christchurch, New Zealand
- Contact:
Hi Paul,
would it be possible to get the ArchiCAD Plug-ins updated to 2021.1.3 please?
Cheers, Dan.
would it be possible to get the ArchiCAD Plug-ins updated to 2021.1.3 please?
Cheers, Dan.
+MAP Architects, Christchurch - New Zealand
ArchiCAD 4.12 - ArchiCAD 24 || Octane for ArchiCAD
i7-7700K - Gigabyte Aorus Z270X Gaming 9 - 32Gb RAM - 3x Gigibyte GTX1070 G1 Gaming - Window 10 64Bit
ArchiCAD 4.12 - ArchiCAD 24 || Octane for ArchiCAD
i7-7700K - Gigabyte Aorus Z270X Gaming 9 - 32Gb RAM - 3x Gigibyte GTX1070 G1 Gaming - Window 10 64Bit
I hope to have a build out early next week Dan.
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have updated the installers at the top of this thread with:
2021.1.3.110
- Compiled with Octane 2021.1.3
- Fixed issue where a node type could be selected for an image "Color space" pin
- Fixed issue introduced in 2021.1.0.106 where when ArchiCAD materials were converted to Octane materials, the Legacy Gamma was always set to 1. It is now set to 2.2 for diffuse pin Image nodes
Thanks
Paul
2021.1.3.110
- Compiled with Octane 2021.1.3
- Fixed issue where a node type could be selected for an image "Color space" pin
- Fixed issue introduced in 2021.1.0.106 where when ArchiCAD materials were converted to Octane materials, the Legacy Gamma was always set to 1. It is now set to 2.2 for diffuse pin Image nodes
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
thanks Paul
Gamma issue is better now, but there's still a problem in that if i add a Color Correct node it assumes a 2.2 Gamma, which results in a double application and darker textures (basically the opposite of what we had before
default Gamma of CC node should be 1.0 AFAICT
Gamma issue is better now, but there's still a problem in that if i add a Color Correct node it assumes a 2.2 Gamma, which results in a double application and darker textures (basically the opposite of what we had before

default Gamma of CC node should be 1.0 AFAICT
Hi
I just checked the latest version of the plugin, and the Color Correction node was showing a default Gamma value of 1.0. Can you provide some more info on the issue you are having please?
Thanks
Paul
I just checked the latest version of the plugin, and the Color Correction node was showing a default Gamma value of 1.0. Can you provide some more info on the issue you are having please?
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
hi Paul, it may only happen when adjusting an existing material
try this:
open default template scene
create slab
apply any textured material
select diffuse node and hit Copy
add CC node - i can already see the CC gamma is 2.2
select Diffuse Input node, choose RGB Image, cancel the window that appears and hit Paste to re-apply the diffuse with the same mapping as before
Material is now darker as gamma 2.2 is applied twice
on a related note, as you can see from the process above when i use the CC node i always need to paste the diffuse back in and cancel the window that appears. is it possible to automatically keep the diffuse w/mapping when adding a CC node?
try this:
open default template scene
create slab
apply any textured material
select diffuse node and hit Copy
add CC node - i can already see the CC gamma is 2.2
select Diffuse Input node, choose RGB Image, cancel the window that appears and hit Paste to re-apply the diffuse with the same mapping as before
Material is now darker as gamma 2.2 is applied twice
on a related note, as you can see from the process above when i use the CC node i always need to paste the diffuse back in and cancel the window that appears. is it possible to automatically keep the diffuse w/mapping when adding a CC node?
ThanksDingbat wrote:hi Paul, it may only happen when adjusting an existing material
try this:
open default template scene
create slab
apply any textured material
select diffuse node and hit Copy
add CC node - i can already see the CC gamma is 2.2
select Diffuse Input node, choose RGB Image, cancel the window that appears and hit Paste to re-apply the diffuse with the same mapping as before
Material is now darker as gamma 2.2 is applied twice
on a related note, as you can see from the process above when i use the CC node i always need to paste the diffuse back in and cancel the window that appears. is it possible to automatically keep the diffuse w/mapping when adding a CC node?
I have had a good look into this and found some issues with the way the plugin is handling gamma since the Octane OCIO functionality was added to the Octane render engine. In summary:
1) The "Color Space" pin for an RGB Image node cannot be set in the plugin, and the plugin automatically sets this pin to "Linear sRGB + legacy gamma" when rendering. Therefore whatever gamma you have set in the Legacy Gamma field (which will be 2.2 for .PNG files) will apply. The plugin is not correctly doing this (it is leaving the gamma at 1.0), so I will fix this in the next release (which I will post in the next hour).
2) When you change a node type, the plugin attempts to copy across the pin values for pin names that are present in both the old and new node. Unfortunately, the "Legacy Gamma" pin (which has an internal node name of "gamma") is present on both the RGB Image and Color Correction nodes, so the gamma value gets copied from the RGB Image node to the Color Correction node, which results in the 2.2 gamma setting being applied twice. I have raised this issue with OTOY, who ideally need to have a different node name for the Legacy Gamma pin, although it this this would be problematic for them to do at this late stage. So instead, the next release of the plugin will not copy the "gamma" pin when converting a node to a Color correction node type.
> is it possible to automatically keep the diffuse w/mapping when adding a CC node
I don't think this level of automation would be easy to implement, sorry.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question