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Bake Octane Scatter

Posted: Tue May 01, 2018 12:29 pm
by akvahouse
Hello, can you tell me please how to bake octane scatter from Cinema 4d, and transfer it to Maya? Is it even possible?

Re: Bake Octane Scatter

Posted: Tue May 01, 2018 1:30 pm
by bepeg4d
Hi,
a possible solution is to export to Standalone, save all the position matrix in a csv file, and import it back into Maya.
The original geometry can be shared via FBX.
ciao Beppe

Re: Bake Octane Scatter

Posted: Thu May 03, 2018 7:37 am
by akvahouse
Hi, how import csv file in maya and place object in the same position and save rotation, exist some script for this purpose?

Re: Bake Octane Scatter

Posted: Thu May 03, 2018 10:04 am
by bepeg4d
Hi,
sorry not a Maya expert, but if I remember well, it should be possible to drag and drop the .csv files into the node graph editor directly.
ciao Beppe

Re: Bake Octane Scatter

Posted: Thu May 03, 2018 9:43 pm
by frankmci
akvahouse wrote:Hi, how import csv file in maya and place object in the same position and save rotation, exist some script for this purpose?
It's been a while since I did this, but I had success doing something similar by formatting a csv file as a simple .obj in a text editor. (The .obj file structure is very simple and you can find it well documented online.) That way each point becomes a vertex on a poly object when imported. The actual faces don't matter, so I just copy-pasted an appropriate block of text from another .obj of a sphere or something. It looks a mess, but you're not really using it for how it looks. I then used a particle system to place instanced geometry on each vertex.

Orientation may still be a problem though. I'm not sure if you'll get any kind of vector info with the csv. out of Stand Alone. I might have to give it a try, just to see.

Re: Bake Octane Scatter

Posted: Thu May 03, 2018 11:45 pm
by milanm
Hi

You could convert scatter to alembic using the method linked below and then you could bring that alembic in Maya. Unfortunately, it's been 10 years or so since I switched from Maya to C4D so I've no idea if there is a way to preserve instances but hey it's Maya and in Maya EVERYTHING is possible with a bit of mel / python / c++ :)

viewtopic.php?p=319860#p319860

Regards
Milan