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Weekly Dev update [12/19/2016]

Posted: Mon Dec 19, 2016 4:49 am
by BK
Hiya ;)


Thank you so much for your inputs and all the comments on the forum. We have been constantly working on your requests and fixes.

We have successfully released two more builds since last week (12th Dec) mostly fixing major ones,

Our latest OctaneRender for Maya 3.05 - 9.13 has full features from Octane Standalone 3.04.5 :

* Added option "merge unwelded vertices" in Octane attributes.
* Distributed tracing mode in render settings with two options from drop down "non-distributed, no pixel filtering" that disables pixel filtering/anti-aliasing in all info passes
* GPU memory usage improvement while using Deep pixel.
* Rounded Edge compilation in rendering.


Major bug fixed from Maya 3.05t3 - 9.11 and 9.12 :-

* Fixed Maskeline's [ Bump node ] - [ viewtopic.php?p=298355#p298355 ]

* Fixed teammach's - Render Pass crash - [ viewtopic.php?p=298492#p298492 ]

* Fixed calus's - Broken Layer ID - [ viewtopic.php?p=298855#p298855 ]

* Fixed calus's - Hair/Fur ORBX export issue.

Re: Weekly Dev update [12/19/2016]

Posted: Mon Dec 19, 2016 7:34 am
by glimpse
that's a great update & initiative to release those weekly! ;)

Re: Weekly Dev update [12/19/2016]

Posted: Mon Dec 19, 2016 8:10 am
by calus
Yes, nice update this week,
and nice work isolating the issues and fixing them :)

Re: Weekly Dev update [12/19/2016]

Posted: Tue Dec 20, 2016 3:03 am
by BK
Hiya, ;)


Thank you so much for the feedback, I like it :D