Thanks elska! Funny I always just set SR to 10k, but tweaking might help.
I did notice some colour difference in the passes. I think I read somewhere that`s a bug, but not sure.
The main pass differs in colour from the denoised pass.
Octane render experiments
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
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Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Incremental values of 1 should suffice, if there are 2 lights and the second light requires a higher sampling priority (what Sampling Rate does in very short), a Sampling Rate value of 2 should suffice.whersmy wrote:Thanks elska! Funny I always just set SR to 10k, but tweaking might help.
I believe it has been reported in the forum already. I remember seeing it but I would recommend to double check via the forum-search bar about it. It might even have been fixed in a 2021.1 RC build, that is also to verify as I am not entirely certain.whersmy wrote: I did notice some colour difference in the passes. I think I read somewhere that`s a bug, but not sure.
The main pass differs in colour from the denoised pass.
Last edited by elsksa on Fri Oct 22, 2021 11:59 pm, edited 1 time in total.
Will look into it 
Trying out different lighting. Also gonna test out the random tiles script this week

Trying out different lighting. Also gonna test out the random tiles script this week
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Another one with the lamp turned on. Really like how subtle ACES and 16-bit EXR`s give control on lighting. 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Seems like the partition / random tiles generator script works nice. A very basic setup already really convinces. Here`s the node-setup. Will do a more random example in the upcoming days. Really digging the 3080 and stability of 2021.1 XB1! After three days 0 crashes yet when using textures over 10k x 3k pixels, Universal materials, LUA scripts, ACES and 8K HDRI`s. 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Getting the random tiles for the floor a bit more decent. Also reset the up-vector so the camera is correct again.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Another try-out for more soft light and post-pro in PS with ACES.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Trying out direct sunlight. Coming from a 1060GTX to a 3080 is just the best! 

Last edited by whersmy on Sun Oct 31, 2021 11:37 am, edited 1 time in total.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
And one with more diffuse light. About 1.5 hours on a 3080. It seems the universal material (on this scene f.e. wood) with mix textures, invert textures and color correction nodes do take way longer to clean up, without any real visual difference.
Gonna optimize the scene further.
Edit: attached a version saved as 8-bit from 16-bit. It looks like contrast and depth is lost when saving as jpeg directly from 16-bit in PS

Edit: attached a version saved as 8-bit from 16-bit. It looks like contrast and depth is lost when saving as jpeg directly from 16-bit in PS

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
A few more shots. Next up is optimizing the scene. Theres a baked OSL Random texture on the displacement on the cloth. Universal material with the layered options on the ceramic pot. Lit by 1 HDRI. Used ACES again with some curves adjustment.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬