"Fushimi Inari forest" - By: Rikk The Gaijin

ramone163
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Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
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Phantom107
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This makes me want to get Google Cardboard just to see how it looks in VR :o
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bepeg4d
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Unbelievable :shock:
if you have not posted all this wonderful material, it is impossible not to think that this is a real photo, looking only at the vr submitted :o
Again, unbelievable :shock:
Bravissimo Rikk Italian gaijin in Kyoto :D
ciao from an astonished beppe
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dotcommer
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ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.
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ramone163
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dotcommer wrote:
ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.

I use this app for android:
http://render.otoy.com/forum/viewtopic.php?f=98&t=47133
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ristoraven
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Great! Amazing work and some serious dedication. :)

I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.
Rikk The Gaijin
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ristoraven wrote:I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.
Keep in mind that the quality of the scan strictly depends on the quality of your photos. There are a bunch of rules you need to keep in mind when you shoot for it, it's not the same as taking regular pictures.
ristoraven
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I am sure there is a lot of tweaks and parameters to dig into. Glad that you are willing to help out people here. :)
I'll get to figure those out probably in october.. Simple and complex animations, navigation hotspots, transitions, ambience, sound effects etc testing next.
The final animation what I am planning, would use scanned assets / environments.. Around january, at best. Lot of research to do.
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Now finaly got this to see on GearVR.. it's mind bending.. I mean, probably I would have hard time trying to explain for someOne that it's not a real thing..

I'm no expert in this technology by any means, just someOne who tries to learn & understand, but it's safe to say - One of the best pieces I've seen so far.
robeastham
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Photogrammetry for the win! I used the technique pretty much exclusively in my entry The Infinite Museum:

http://render.otoy.com/forum/viewtopic. ... 97#p244460

All scans lovingly prepared with my own fair hands. There are approximately 15 million polygons in my scene and so there's a lot of detail. Things look pretty real.

Good luck with your entry! I'd be surprised if it didn't get through - well done!
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