Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
"Fushimi Inari forest" - By: Rikk The Gaijin
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
This makes me want to get Google Cardboard just to see how it looks in VR 

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Unbelievable
if you have not posted all this wonderful material, it is impossible not to think that this is a real photo, looking only at the vr submitted
Again, unbelievable
Bravissimo Rikk Italian gaijin in Kyoto
ciao from an astonished beppe

if you have not posted all this wonderful material, it is impossible not to think that this is a real photo, looking only at the vr submitted

Again, unbelievable

Bravissimo Rikk Italian gaijin in Kyoto

ciao from an astonished beppe
How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
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Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
dotcommer wrote:How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
I use this app for android:
http://render.otoy.com/forum/viewtopic.php?f=98&t=47133
- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
Great! Amazing work and some serious dedication. 
I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.

I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Keep in mind that the quality of the scan strictly depends on the quality of your photos. There are a bunch of rules you need to keep in mind when you shoot for it, it's not the same as taking regular pictures.ristoraven wrote:I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.
- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
I am sure there is a lot of tweaks and parameters to dig into. Glad that you are willing to help out people here. 
I'll get to figure those out probably in october.. Simple and complex animations, navigation hotspots, transitions, ambience, sound effects etc testing next.
The final animation what I am planning, would use scanned assets / environments.. Around january, at best. Lot of research to do.

I'll get to figure those out probably in october.. Simple and complex animations, navigation hotspots, transitions, ambience, sound effects etc testing next.
The final animation what I am planning, would use scanned assets / environments.. Around january, at best. Lot of research to do.
Now finaly got this to see on GearVR.. it's mind bending.. I mean, probably I would have hard time trying to explain for someOne that it's not a real thing..
I'm no expert in this technology by any means, just someOne who tries to learn & understand, but it's safe to say - One of the best pieces I've seen so far.
I'm no expert in this technology by any means, just someOne who tries to learn & understand, but it's safe to say - One of the best pieces I've seen so far.
- robeastham
- Posts: 2
- Joined: Fri Jun 06, 2014 1:55 pm
Photogrammetry for the win! I used the technique pretty much exclusively in my entry The Infinite Museum:
http://render.otoy.com/forum/viewtopic. ... 97#p244460
All scans lovingly prepared with my own fair hands. There are approximately 15 million polygons in my scene and so there's a lot of detail. Things look pretty real.
Good luck with your entry! I'd be surprised if it didn't get through - well done!
http://render.otoy.com/forum/viewtopic. ... 97#p244460
All scans lovingly prepared with my own fair hands. There are approximately 15 million polygons in my scene and so there's a lot of detail. Things look pretty real.
Good luck with your entry! I'd be surprised if it didn't get through - well done!