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OctaneRender® for 3ds max® v2.13

Posted: Thu Nov 20, 2014 10:41 pm
by Karba
Main changes since version 2.11.1a
  • Fixed cylindrical camera mode
  • Fixed region render
  • Fixed motion blur of PF.
  • Switched to CUDA 6.5.
  • Improved performance of Maxwell 2 GPUs (GTX 970 and GTX 980).
  • Speed up processing of HDR textures which should reduce the delay when a scene with many HDR textures is loaded on the GPU.
  • Fixed displacement "cracks" (see http://render.otoy.com/forum/viewtopic.php?f=81&t=43228).
  • Fixed memory leak when environment importance sampling is used.
  • Fixed incorrect sampling when multiple GPUs with mixed render priorities are used (see http://render.otoy.com/forum/viewtopic. ... 18#p210018).
  • Fixed emitter sampling of animated meshes (see http://render.otoy.com/forum/viewtopic. ... 32#p209832).
  • Fixed mix material in the AO/wireframe info channel kernels.
  • Enabled PMC for Maxwell 2 GPUs.
  • Fixed performance regression in PMC kernel introduced with version 2.11.
  • Fixed/improved displacement mapping with negative offsets.
  • Fixed self-shadowing of objects with matte material.
  • Fixed post-processing glare.
  • Switched to a newer version of the network library used for network rendering fixing low transfer rates on some Win7 computers.
  • Fixed missing initialization of Winsock library which may cause net render daemon discovery or the daemons to fail.
  • Fixed a crash in Octane if a daemon gets enabled on the same computer as the master.

Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher.

DOWNLOAD
Installer http://render.otoy.com/plugindownloads/ ... p_2_13.zip (30MB ZIP File)

For network slave and daemon please download standalone installer here
http://render.otoy.com/forum/viewtopic.php?f=33&t=43530

Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v2.13

Posted: Fri Nov 21, 2014 12:17 am
by oguzbir
Good stuff. Thanks Karba. Will test tomorrow.

Edit:I test a basic PF motion blur test. Things didn't go well as expected. Will try more soon.
Could any one share your results with MB with Particle Flow?
my nvidia driver is 344.11

Re: OctaneRender® for 3ds max® v2.13

Posted: Fri Nov 21, 2014 2:56 am
by coilbook
Thanks!

Hopefully realflow can be fixed and itoo forest motion blur

Re: OctaneRender® for 3ds max® v2.13

Posted: Fri Nov 21, 2014 3:15 am
by Pioner_pio
Please tell me what is better now (faster for Octane) GTX 970 4gb or GTX 780 3gb?

Re: OctaneRender® for 3ds max® v2.13

Posted: Fri Nov 21, 2014 7:21 am
by profbetis
Super awesome! Great work!

Re: OctaneRender® for 3ds max® v2.13

Posted: Fri Nov 21, 2014 8:56 am
by kevinshane
seems like motion vector pass is missing, also motion blur duration not working, and motion blur steps not working~~please look into that~thanks

Re: OctaneRender® for 3ds max® v2.13

Posted: Fri Nov 21, 2014 9:12 am
by bicket
Thank you Karba

I hope we could have a render passes selector inside octane viewport.

Re: OctaneRender® for 3ds max® v2.13

Posted: Fri Nov 21, 2014 9:51 am
by oguzbir
Here is my report regarding motion blur.(MB)

MB steps, MB duration, MB checkbox, does not update until you move the time slider.

If I try MB with Particle flow. (Tested with geometry with particle flow box object shape and shape instance a teapot)
MB I think works but the samples are stuck 1 and oct. viewport repeat the first sample only with loop.
(tested using one and multi gpu's)

IF partcile flow elements like;
PF Source 001
PF Source 001 -> PF Source 001
PF Source 001 -> Event 001
Are set at object motion blur. Blur doesnt work.
Vertex motion blur works in some cases but only with final render. not octane viewport.

There is a lot of possibilities to test but all I can say atthemoment is that.
It doesnt work properly.

Karba here is a basic test scene an max 2014 format.
testMB_max2014.rar
(19.93 KiB) Downloaded 292 times

Re: OctaneRender® for 3ds max® v2.13

Posted: Fri Nov 21, 2014 1:03 pm
by kevinshane
test with realflow abc file motion blur , still no any motion blur for the fluid(deform object)! but the shark did produce some motion blur(static object with no deform)...those ojects both are abc format! Should I send this test scene to you Mr.Karba??It's about 400MB~~
03.jpg
02.jpg
01.jpg

Re: OctaneRender® for 3ds max® v2.13

Posted: Fri Nov 21, 2014 1:52 pm
by Philipp1980
Hey everyone,

as soon as I install the v2.13, nothing is rendering anymore. Not in the material libraries and not in the render viewport. When opening the material editor, 3ds max crashes. As soon as I go back to the previous version it works again. Is there anyone else with this problem?

Greetings :)