Scanned sofas, photomatching of the people in CG.

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barant
Licensed Customer
Posts: 14
Joined: Mon Jun 09, 2014 8:03 am

Thank you, I can hardly wait to see it!
bbeepp
Posts: 81
Joined: Tue Feb 18, 2014 10:32 am

jan kudelasek wrote:
bbeepp wrote:Holly awesome Jan :) I know how you did it. You have taken a photo of those people with sofa and composited it with the render. ;)

:D Really no. Everything except people is 3D. I´m on vacation now but if you want I can share wire for you when I will be at home :D

The sofas was scanned. Maybe I will do making of.

Jan
I know, I was joking :)
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jan kudelasek
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hehe..ok..anyway I will render wireframe extra for you ;)
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
PyatFre
Posts: 3
Joined: Mon Jul 24, 2017 1:06 pm

jan kudelasek wrote: Sure, it is not for everyone, 41 000 EUR. This scanner is uses mostly in industry.
That's a lot. But results are awesome, But maybe I can use on of this 3d scanners for the same purpose? It costs less, but I'm not sure about the quality.
3rdeye
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Lovely work

Mihir
Zernam
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Joined: Tue Aug 21, 2018 12:47 pm

PyatFre wrote:
jan kudelasek wrote: Sure, it is not for everyone, 41 000 EUR. This scanner is uses mostly in industry.
That's a lot. But results are awesome, But maybe I can use on of this 3d scanners for the same purpose? It costs less, but I'm not sure about the quality.
C'mon, there are plenty of examples on Artec's website! You can see if the quallity is enough for you...
ndreimi
Licensed Customer
Posts: 17
Joined: Fri Sep 11, 2015 5:53 pm

As other have brought up, I would love to get a bit of background on your 3D scanning processes. Currently we are considering options for 3d scanning vs photogrammetry solutions. Our biggest issue with 3d scanning so far is capturing high quality textures. Were these captured with the scanner, or created after the fact?
Eliana_Morales
Posts: 2
Joined: Tue Aug 31, 2021 9:01 am

ndreimi wrote:As other have brought up, I would love to get a bit of background on your 3D scanning processes. Currently we are considering options for 3d scanning vs photogrammetry solutions. Our biggest issue with 3d scanning so far is capturing high quality textures. Were these captured with the scanner, or created after the fact?
May be you should check their new version of Artec Studio, some photogrammetric solutions have been added there. Haven't tried myself yet, but I have seen some photorealistic textures created by combining scan data with photogrammetry data. I was impressed
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