Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
review.architecture
Licensed Customer
Posts: 4
Joined: Fri Jun 16, 2017 12:05 am

jobigoud wrote:
review.architecture wrote: type nodes per name like houdini or max
In standalone you can do this: Nodegraph editor > right click > Find type.
or spacebar in nodegraph. just got it, thx!
User avatar
fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

in octane standalone :
- a simple but working keyframing / graph editor to be able to animate shader parameter , light intensity , camera f-stop, directly.
- an option to choose horizontal layout for node graph instead of vertical, in order to get more readability of the input / ouput pin of each node.
kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

more than 4 objects in scatter node. Only 4 make it useless for me
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
smount1
Licensed Customer
Posts: 36
Joined: Sat Mar 10, 2018 6:05 am

As likely said many times, fast and realistic caustics.
kostache
Licensed Customer
Posts: 63
Joined: Sun Mar 17, 2013 12:47 pm

Hello!

It's very important to be able to rename Custom AOV outputs (I mean for upcoming filenames). If you have a lot of custom AOV passes to be saved it's really take a while to recognize and sort them out after render.

Thanks,
Konstantin
kostache
Licensed Customer
Posts: 63
Joined: Sun Mar 17, 2013 12:47 pm

Please, add an opportunity to use an item with several polygon tags for clipping material!
Lutzyy
Licensed Customer
Posts: 5
Joined: Fri Aug 01, 2014 5:46 am

Maybe fix your unlocking and licensing system. I've moved my personal software to Redshift and now where I work, we are cancelling 2 licenses and moving to Redshift.
Yes, I know how to unlock properly. It works correctly 10% of the time..
abraminmotion
Licensed Customer
Posts: 19
Joined: Sat Aug 21, 2021 3:57 am
Location: Los Angeles
Contact:

Lutzyy wrote:Maybe fix your unlocking and licensing system. I've moved my personal software to Redshift and now where I work, we are cancelling 2 licenses and moving to Redshift.
Yes, I know how to unlock properly. It works correctly 10% of the time..
omg yes! This is absolutely insane. I've been locked out of octane for days because of this. Some serious refunds/discounts need to be issued until they get this fixed. Not being able to use software that you bought is absurd. It's not like you can just tell your client "the company I bought my software from isn't letting me use it to finish your project".
RTX 4090 / i9-12900K / 128GB RAM
J.C
Licensed Customer
Posts: 1844
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Some improvements I would like to see. The list order is random.

1. Denoised shadow passes, matte passes and light passes and other passes that need denoising.
2. Fast denoiser that doesn't slow down rendering up to two times and makes viewport lagging.
3. AO pass that considers transparent objects.
4. Improved imager, lens and post effects that are on pair with engines like RS or V-ray.
5. Modern interface for Standalone. It's 2023 and your app looks quite outdated.
6. Modern web forums that support mobile devices properly. Again it's 2023 and most of us use mobile devices on daily basis.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

J.C wrote: 1. (...) light passes and other passes that need denoising.
Good news for at least that part:
haze wrote:We are also aiming to modify and improve the denoiser, which should give us the ability to also separately denoise light passes.
viewtopic.php?f=33&t=81650
J.C wrote: 2. Fast denoiser that doesn't slow down rendering up to two times and makes viewport lagging.
It's quite dependent to one's hardware. Have you considered the sub-sampling option? More often than not overlooked.
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