There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door


thx for ur feedback manMildMustard wrote:Nice man, I have been meaning to do a Unity/Unreal interior project for some time.
There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door(The Height is way off, it probably bugs me the most)
Otherwise, very awesome first attempt!! Well done.
my example shows baked reflection....so the glossiness is baked into the map.glimpse wrote:hi, I have pretty simple question if You would not mind.
once You bake lighting into models & import them into Your scene inside unity/unreal, what happens with reflections? since those depend on position of viewer? are those calculated realtime?
Thanks