NICK'S Test Thread

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MildMustard
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Nice man, I have been meaning to do a Unity/Unreal interior project for some time.

There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door :) (The Height is way off, it probably bugs me the most) :D Otherwise, very awesome first attempt!! Well done.
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NVN
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Joined: Tue Jun 08, 2010 8:10 pm

MildMustard wrote:Nice man, I have been meaning to do a Unity/Unreal interior project for some time.

There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door :) (The Height is way off, it probably bugs me the most) :D Otherwise, very awesome first attempt!! Well done.
thx for ur feedback man :-)
yes...the door makes me crazy too! ;-)

The texture resoltion is quite low because its more optimized for VR.......which looks more realistic due to stereo effect.
But ur right some UV-Textures have some issues also.
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glimpse
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hi, I have pretty simple question if You would not mind.

once You bake lighting into models & import them into Your scene inside unity/unreal, what happens with reflections? since those depend on position of viewer? are those calculated realtime?

Thanks
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NVN
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Joined: Tue Jun 08, 2010 8:10 pm

glimpse wrote:hi, I have pretty simple question if You would not mind.

once You bake lighting into models & import them into Your scene inside unity/unreal, what happens with reflections? since those depend on position of viewer? are those calculated realtime?

Thanks
my example shows baked reflection....so the glossiness is baked into the map.
But i think, its better to bake only the diffuse-map and add some glossiness by unity...so we have interactive reflection
i hope it helps.
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NVN
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so...here is my next try:
Attachments
9.png
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NVN
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some steps further
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Details.jpg
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NVN
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3 Beer later....i hate Sub-D-Modelling...brain fucking :-(
Add some Details
Attachments
12.jpg
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NVN
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enough for today
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14.png
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NVN
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Some updates:

add backshell
add some details
improve mesh
add new close button
add window
Attachments
16.png
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NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

wire:
Attachments
16_4.jpg
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