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Crazy feature request :)
Posted: Thu Apr 25, 2013 3:07 pm
by sqjam
Please, combine diffuse and glossy shader.
If specular=0 then shader=diffuse, if >0 then specular.
Or add SSS channel to glossy shader.
This is made workflow and tuning of shaders more easy.
Thanks.
Re: Crazy feature request :)
Posted: Thu Apr 25, 2013 3:30 pm
by bepeg4d
interesting request, but you forgot the emission channel of the diffuse material

for me, the diffuse material is good only for emission, absolutly not good for sss. if you want a glossy material with sss simply switch to specular material with 0 or low transmission, it's perfect not only for trasparent materials and it's extremly flexible

ciao beppe
Re: Crazy feature request :)
Posted: Thu Apr 25, 2013 3:39 pm
by kavorka
bepeg4d wrote:interesting request, but you forgot the emission channel of the diffuse material

for me, the diffuse material is good only for emission, absolutly not good for sss. if you want a glossy material with sss simply switch to specular material with 0 or low transmission, it's perfect not only for trasparent materials and it's extremly flexible

ciao beppe
I've used diffuse material with SSS for things like a silicone watch band that scatters a little. Spectral would not work in this case.
So, I think the 3 materials have their uses.
if you start using a glossy, but end up just wanting diffuse, just change the node type.
Re: Crazy feature request :)
Posted: Thu Apr 25, 2013 9:53 pm
by sqjam
kavorka wrote:bepeg4d wrote:interesting request, but you forgot the emission channel of the diffuse material

for me, the diffuse material is good only for emission, absolutly not good for sss. if you want a glossy material with sss simply switch to specular material with 0 or low transmission, it's perfect not only for trasparent materials and it's extremly flexible

ciao beppe
I've used diffuse material with SSS for things like a silicone watch band that scatters a little. Spectral would not work in this case.
So, I think the 3 materials have their uses.
if you start using a glossy, but end up just wanting diffuse, just change the node type.
If I need glossy reflection and sss I should use mixed materials - it is not comfortable. This is just workflow - not internal shader logic.
Re: Crazy feature request :)
Posted: Thu Apr 25, 2013 10:32 pm
by bepeg4d
you don't need a mix material, the specular materia has all the necessary channels for glossy reflection, just make it solid

here is an example of skin shader made only with one specular material node:
https://vimeo.com/64817671
[vimeo]http://www.vimeo.com/64817671[/vimeo]
ciao beppe
Re: Crazy feature request :)
Posted: Thu Apr 25, 2013 11:29 pm
by sqjam
bepeg4d wrote:you don't need a mix material, the specular materia has all the necessary channels for glossy reflection, just make it solid

here is an example of skin shader made only with one specular material node:
https://vimeo.com/64817671
[vimeo]http://www.vimeo.com/64817671[/vimeo]
ciao beppe
WOW! Thanks, I try.
Show setting please.
Re: Crazy feature request :)
Posted: Fri Apr 26, 2013 10:40 am
by bepeg4d
hi, please refer to this discussion for details
http://render.otoy.com/forum/viewtopic. ... 29#p136329
ciao beppe
Re: Crazy feature request :)
Posted: Fri Apr 26, 2013 12:54 pm
by sqjam
Re: Crazy feature request :)
Posted: Sat Apr 27, 2013 10:32 am
by sqjam
@bepeg4d
Your shader work in 1.13 and don't work in 1.10.
Re: Crazy feature request :)
Posted: Sat Apr 27, 2013 12:00 pm
by bepeg4d
sqjam wrote:@bepeg4d
Your shader work in 1.13 and don't work in 1.10.
it can work only from 1.11 and above

in 1.11 the sss system was completely rewritten and the new "fake shadow" option was added to the specular material. without this option no magic could happen

ciao beppe