Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!

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smicha
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Combine those two, definitely.

PS. Any news about the reasons why comupute.exe may not run?
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whersmy
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+1 definately!

Keep up the good work! :o
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deadakos
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+1 for combining. :)
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p3taoctane
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Combine away

Peter
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deadakos
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I was thinking on two feature, but I think they are hard to implement - especially the first one.

It would be great if you could load the obj into the lib module, and the software would show the positions of the instances on it. It would be easier to fine tune the result this way.

The second idea would be an option to show the assigned noise maps on top of each other. This way we could position one scatter object to that place where there is nothing else.

What do you think?
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smicha
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Another idea: automatic arrays. Set the no. of replication in x, y, z directions (and distance).
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Phantom107
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1 - The "Cannot initialize software" problem is being looked at. A possible cause has been identified but there's no telling for sure. Hang on! ;)

2 - A preview on the model itself is a possibility, but I'm not going to do this (design choice) as it can be very demanding to have your model program plus phantom scatter plus octane running. I don't want to waste any GPU system resources and by keeping the preview abstract I can keep the VRAM cost down and allow Octane to use all that.

3 - As for the "noise maps on top of each other", I propose the following design solution: I'll show all preview dots of all the active scatter objects on the selected material in the same preview window -- each scatter object will have it's own color so you can identify them. You can then compare them and finetune.

4 - I don't think a built-in array function will be that good. I think it's already solved with per-triangle mode. Modeling tools are great at arrays...just create an array of triangles and then let Phantom Scatter place the instances on them (so one per triangle).

The internal workings are going to change radically so I will need time. Stay tuned. :)
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Phantom107
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Hey guys,

Quick development update. Progress is going well, the program is now far more intuitive to work with, with a function to import material names from an OBJ, the ability to duplicate materials/scatter objects and overall better look & more logical feel.

Not sure when the next beta will be, but it won't be long! I think it will also be the last beta before release. ;)

After release I will continue to work on more functionality. I have some stuff in mind that is definately worth experimenting with. As long as you have a license, you will always get the latest version of the software, including new features and updates.

Image
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j7th
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what c++ library do you use for GUI?
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Phantom107
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It's all based on DirectX 9.0c. Not using any specific GUI library, it's all custom programmed for maximum flexibility.
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