Combine those two, definitely.
PS. Any news about the reasons why comupute.exe may not run?
Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
+1 definately!
Keep up the good work!
Keep up the good work!

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Combine away
Peter
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
I was thinking on two feature, but I think they are hard to implement - especially the first one.
It would be great if you could load the obj into the lib module, and the software would show the positions of the instances on it. It would be easier to fine tune the result this way.
The second idea would be an option to show the assigned noise maps on top of each other. This way we could position one scatter object to that place where there is nothing else.
What do you think?
It would be great if you could load the obj into the lib module, and the software would show the positions of the instances on it. It would be easier to fine tune the result this way.
The second idea would be an option to show the assigned noise maps on top of each other. This way we could position one scatter object to that place where there is nothing else.
What do you think?
i9-9900K | 32GB RAM | 1x RTX 3080 + 1x GTX 1080 | Win11pro 64bit
Another idea: automatic arrays. Set the no. of replication in x, y, z directions (and distance).
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
1 - The "Cannot initialize software" problem is being looked at. A possible cause has been identified but there's no telling for sure. Hang on!
2 - A preview on the model itself is a possibility, but I'm not going to do this (design choice) as it can be very demanding to have your model program plus phantom scatter plus octane running. I don't want to waste any GPU system resources and by keeping the preview abstract I can keep the VRAM cost down and allow Octane to use all that.
3 - As for the "noise maps on top of each other", I propose the following design solution: I'll show all preview dots of all the active scatter objects on the selected material in the same preview window -- each scatter object will have it's own color so you can identify them. You can then compare them and finetune.
4 - I don't think a built-in array function will be that good. I think it's already solved with per-triangle mode. Modeling tools are great at arrays...just create an array of triangles and then let Phantom Scatter place the instances on them (so one per triangle).
The internal workings are going to change radically so I will need time. Stay tuned.

2 - A preview on the model itself is a possibility, but I'm not going to do this (design choice) as it can be very demanding to have your model program plus phantom scatter plus octane running. I don't want to waste any GPU system resources and by keeping the preview abstract I can keep the VRAM cost down and allow Octane to use all that.
3 - As for the "noise maps on top of each other", I propose the following design solution: I'll show all preview dots of all the active scatter objects on the selected material in the same preview window -- each scatter object will have it's own color so you can identify them. You can then compare them and finetune.
4 - I don't think a built-in array function will be that good. I think it's already solved with per-triangle mode. Modeling tools are great at arrays...just create an array of triangles and then let Phantom Scatter place the instances on them (so one per triangle).
The internal workings are going to change radically so I will need time. Stay tuned.

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Hey guys,
Quick development update. Progress is going well, the program is now far more intuitive to work with, with a function to import material names from an OBJ, the ability to duplicate materials/scatter objects and overall better look & more logical feel.
Not sure when the next beta will be, but it won't be long! I think it will also be the last beta before release.
After release I will continue to work on more functionality. I have some stuff in mind that is definately worth experimenting with. As long as you have a license, you will always get the latest version of the software, including new features and updates.

Quick development update. Progress is going well, the program is now far more intuitive to work with, with a function to import material names from an OBJ, the ability to duplicate materials/scatter objects and overall better look & more logical feel.
Not sure when the next beta will be, but it won't be long! I think it will also be the last beta before release.

After release I will continue to work on more functionality. I have some stuff in mind that is definately worth experimenting with. As long as you have a license, you will always get the latest version of the software, including new features and updates.

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
It's all based on DirectX 9.0c. Not using any specific GUI library, it's all custom programmed for maximum flexibility.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture