Octane Render 1.022 beta2.2 RC2 available [obsolete]

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Amplitude wrote:Has anyone else noticed this?

version: beta 2.2 RC2
When you create a material , for instance a diffuse, and then switch it to something else all the little dots in the node graph disappear.
However if you have connected another function to the base shader first, it doesn't happen.
Here is a screen capture.

I think it's a new bug, tested with the beta 2.1 and everything works fine there.
i can reproduce it and i'm fixing it.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi guys,

We will delay the RC3 for tomorrow or sunday,
as i strained my ankle last night and i can barely walk,
had to go to the doctor today so i did'nt have too much time to finish RC3.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
livuxman
Licensed Customer
Posts: 118
Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

Hi radiance

Bad news, not for the delay if not for your physical problem. Take a break, certainly stress has had something to see.

As for what you said to try with quotes, also fails. If the name has spaces fails me.

Cheers
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
User avatar
Amplitude
Licensed Customer
Posts: 246
Joined: Sat May 01, 2010 1:10 pm
Location: Bordeaux, France
Contact:

All right, take good care of yourself and have a good weekend. ;)
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
User avatar
Nostromo
Posts: 261
Joined: Thu Feb 18, 2010 5:13 pm
Location: Brussels
Contact:

livuxman wrote:I used the version of the benchmark set by acc24ex and seen that there is a problem (at least in the linux version)

If I try to load directly from the command line with "octane OctaneBenchmark/octane_benchmark\ for\ 1022\ beta\ 2.2rc.ocs" the program exits with:
ERROR: Program executed illegal instruction.. terminating

It seems something related to the treatment of spaces in the name of the files, without them it works perfectly. Loading from within octane works well with spaces.
As Radiance pointed, our argument parser supports quotes to delimit elements with spaces in them. however, when you type it from the shell, the shell interpretes the " and discard them. To prevent that, you should escape them with backslashes too i.e:


$ octane \"OctaneBenchmark/octane_benchmark\ for\ 1022\ beta\ 2.2rc.ocs\"

note that the backslashes for the path are not necessary so

$ octane \"OctaneBenchmark/octane_benchmark for 1022 beta 2.2rc.ocs\"

Will work too....

/M
ycarry
Licensed Customer
Posts: 202
Joined: Thu Feb 04, 2010 7:55 pm
Location: France

No prob... except the Device Memory fantasy (same as 2.1):
4095 MB instead 881 MB
4095 MB instead 881 MB
User avatar
ltchest
Licensed Customer
Posts: 119
Joined: Sat Feb 27, 2010 5:03 am
Location: Funcouver

I had found that, with the latest pre-multiGPU release, i no longer seemed to have the problem with Octane (or CUDA) crashing when a scene takes too long to start rendering. For example, now with the multi-gpu version (using 3 x GPU) and a really simple scene like the Benchmark scene, it is no problem. IF i load in a complex scene though, it crashes before it can start rendering. THis has always been a registy fix issue, but i had already done that and it was working OK. When i tested it yesterday it just crashed before it could start to render. Has anyone else tried a complex scene with multi-GPU ? The kind of scene where it takes several seconds before it starts to render ?
Win7 64bit. i7 3930K 4.2Ghz.32GbRam. GTX670(4Gb)+2xGTX580(3Gb) | 3xGTX780(3Gb). 337.88. 1200W. (+ 5 x i7 2600 nodes).
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

ycarry wrote:No prob... except the Device Memory fantasy (same as 2.1):
Device.jpg
this was fixed today for RC3.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

ltchest wrote:I had found that, with the latest pre-multiGPU release, i no longer seemed to have the problem with Octane (or CUDA) crashing when a scene takes too long to start rendering. For example, now with the multi-gpu version (using 3 x GPU) and a really simple scene like the Benchmark scene, it is no problem. IF i load in a complex scene though, it crashes before it can start rendering. THis has always been a registy fix issue, but i had already done that and it was working OK. When i tested it yesterday it just crashed before it could start to render. Has anyone else tried a complex scene with multi-GPU ? The kind of scene where it takes several seconds before it starts to render ?
the lambo has 4 million triangles and consumes 1100 MB video memory and runs fine on dual GTX480...
btw: you sure you're using RC2 and not RC1 ? RC1 has problems in this area.

if not, please provide a zipped download link with the scene and a procedure to reproduce.
(you can pm it to me if you don't want to share the model, i won't redistribute it)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
ltchest
Licensed Customer
Posts: 119
Joined: Sat Feb 27, 2010 5:03 am
Location: Funcouver

I was just about to delete my post. I was thinking maybe the machine needed a reboot, and now it seems to work OK. Thx, and rest up that ankle !
Win7 64bit. i7 3930K 4.2Ghz.32GbRam. GTX670(4Gb)+2xGTX580(3Gb) | 3xGTX780(3Gb). 337.88. 1200W. (+ 5 x i7 2600 nodes).
Post Reply

Return to “Development Build Releases”