Refractive Software® announces OctaneRender® for 3ds max®

Read about News and Updates regarding Octane Render in this forum.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

simple!

my questions are:

in the video the speaker says that are necessary (in the current alpha) about 40 seconds to create, move, scale, rotate an objects in the scene, except for camera and materials.
In fact when he draws and then moves a sphere in the scene he drinks a cup of coffee...:)

But...
If I move the camera primitive (camera+target) in another window I will have an immediate feedback?
What happens with multiple cameras? The scene will be reloaded?
Can I rig a stereoscopic camera?

What about Max gamma?
What about output image? 32bit Open exr is supported?

Material preview is supported?

Any plan to adopt Activeshade?

Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:simple!

my questions are:

in the video the speaker says that are necessary (in the current alpha) about 40 seconds to create, move, scale, rotate an objects in the scene, except for camera and materials.
In fact when he draws and then moves a sphere in the scene he drinks a cup of coffee...:)

But...
If I move the camera primitive (camera+target) in another window I will have an immediate feedback?
What happens with multiple cameras? The scene will be reloaded?
Can I rig a stereoscopic camera?

What about Max gamma?
What about output image? 32bit Open exr is supported?

Material preview is supported?

Any plan to adopt Activeshade?

Regards
If you move the camera you will have an immediate feedback.
Scene will be reloaded only if you press a reload button. If you move a camera you don't need to press reload button. It is needed only if you have geometry changes.
Octane has own gamma control. You don't need to use 3ds max gamma.
At this moment there isn't any way to get 32bit image. But it isn't hard to implement it in future.
Material preview will be supported.
We thing about Activeshade.
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Proupin
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Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

will it ever support the standard 3ds max maps in addition to those native to Octane? Any plans on a demo?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Proupin wrote:will it ever support the standard 3ds max maps in addition to those native to Octane?
We plan to bake up standart maps. It is impossible to make full support of standart maps with GPU render.
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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radiance wrote:
bepeg4d wrote:thanks radiance for the clarifications, so at this time is not possible to create complex materials with the standalone plugin like mixing materials nodes and so on, right?
ciao beppe
Hi,

Yes!,

You can create complex materials and textures in 3ds max, using max's material editor in a hierarchical way,
and using max 2012+'s nodegraph editor.
We will be posting a screenshot of octane material setup via nodes in max later today, to show it in action.

Radiance
Thanks again also for the screen shot ;)
ciao beppe
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nuverian
Licensed Customer
Posts: 119
Joined: Wed Feb 17, 2010 3:30 pm

That seems great. Well I have the slight assumption that Softimage will be the last to be supported! (as it allways happens in other plugins)

+10 for Softimage :roll:
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i7 920 2.66, 6G RAM, GTX 660 Ti, Win7 64x.
TheOracle
Licensed Customer
Posts: 71
Joined: Sat Jun 04, 2011 9:14 pm

Can only dream about
Octane on ICE (in softimage) :)
Win 10 64 bit + Linux Ubuntu | Nvidia RTX 2080TI | AMD Ryzen Thredripper CPU 2970WX 24-Cores/48-Threads | Houdini - Cinema 4D - Maya - 3Dsmax
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ltchest
Licensed Customer
Posts: 119
Joined: Sat Feb 27, 2010 5:03 am
Location: Funcouver

This plugin is a game-changer. I cannot wait to get my hands on it. I want it now !!! :D
Win7 64bit. i7 3930K 4.2Ghz.32GbRam. GTX670(4Gb)+2xGTX580(3Gb) | 3xGTX780(3Gb). 337.88. 1200W. (+ 5 x i7 2600 nodes).
michaelkk
Licensed Customer
Posts: 21
Joined: Tue May 31, 2011 7:57 pm

wow for this thing I was waiting for!!!
please do it for maya as well
Windows 7 64 bit | 2x NVIDIA GTX580 | 24GB Ram
GeorgeR
Licensed Customer
Posts: 15
Joined: Wed Jun 02, 2010 1:04 am

Is it possible via some kinda SDK to make our own implementations of certain 3dsmax maps? For example, BerconMaps are open source and thus could be adapted as CUDA kernels.
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