yay cool - gonna check it out tonightabstrax wrote:It's already therer4ytrace wrote:man I cant wait for 32 bit version - I love me some caustics :p
Cheers,
Marcus

yay cool - gonna check it out tonightabstrax wrote:It's already therer4ytrace wrote:man I cant wait for 32 bit version - I love me some caustics :p
Cheers,
Marcus
Did you render both images in beta 2.47 with the same maximum depth? This is very important for any comparisons, and the PT result differs greatly from the PMC result. What was the maxrejects you were using PMC?kubo wrote:some more tests, dunno why but this one has proven a tough one to solve cleanly.
PMC and PT glass has 0.7 opacity and 0.012 disspersion.
It could be the wood table's bump, I'll try with a flat white later.
Any ideas?
I have opened an old 2.46b scene in the new PMC build and had to increase the Exposure Value (+10) to receive a similar bright image (both PT and PMC).abstrax wrote:What do you mean? Could you please post an example?Refracty wrote:Cool... Finally:)
The new Release seems to need a muchhigher exposure number to receive the same lighting result. Please 'level this down' so that it is closer to the direct lighting preview engine.
Cheers,
Marcus