Is there a way to export instances from LW into standalone Octane.
I am asking this because I have many textures on house models that are time consuming converting into LW for Octane.
These models get changed often and have to be resurfaced again
If I could do instances for grass in LW for landscapes and trees I could do turntable & still renders in stand alone Octane
OctaneRender™ for LightWave™ build 0.10.2 released
Moderator: juanjgon
- amathews9518
- Posts: 53
- Joined: Fri Jul 22, 2011 10:11 pm
W764 2xE5 2650 3-780(3GB) + 780TI(3GB) Asrack EP2C602 40gb Lightwave & Chief Architect
Sorry, currently is not possible export LW scenes to Standalone.amathews9518 wrote:Is there a way to export instances from LW into standalone Octane.
I am asking this because I have many textures on house models that are time consuming converting into LW for Octane.
These models get changed often and have to be resurfaced again
If I could do instances for grass in LW for landscapes and trees I could do turntable & still renders in stand alone Octane
-Juanjo
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
- Contact:
testing our MDD with LW-Octane renderer but It doesn't seem to work. Bug or not (yet) existing feature?
Edited: F9 does render properly, only the IPR doesn't refreshes. It displays the frame on which you start IPR.
Edited: F9 does render properly, only the IPR doesn't refreshes. It displays the frame on which you start IPR.
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
In the current version you need to reload scene or enable the "Full Upd." option in the IPR window to see the changes in any objects with deformations, dinamics, etc.marchermitte wrote:testing our MDD with LW-Octane renderer but It doesn't seem to work. Bug or not (yet) existing feature?
Next version is going to update the obejects with deformations without reload scene.
https://vimeo.com/63816366
-Juanjo
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
- Contact:
Ok, I figured out the reload thing in the end, It's logical. Good to know that this will be implemented in "real time" in the next release.
Thank you!
Thank you!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Does your object have more than one UV?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Please, check the UV maps of the object. Octane only support one UV map in each object. Plugin gets the first UV map avaliable in each vertex, if you have more than one, render can show artifacts like we can see in your images.giacob wrote:it shouldnt , unless i applied two uvmapped by mistake, il ceck that
Anyway feel free to send to me the object ([email protected]) to check it here to see what could be the problem.
-Juanjo