
Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
I see 3 places 
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
face wrote:I see 3 places
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.
?????
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
- enricocerica

- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Yeah, look at your paths, there is a space between OCTANE and ANIMATIONS, you cannot have any space in the path except the binary path where it is allowed.radiant wrote:face wrote:I see 3 places
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.
?????
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
gah im cursed.


Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Create a Project folder without any spaces.
The path to the binay can have spaces.
The path to the binay can have spaces.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
In my last animation test, I had spaces in my binary path, and I got a warning too. So, I think it's better to have no spaces at all.The path to the binay can have spaces.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- enricocerica

- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Indeed, there is a warning when there are spaces in the binary path, I think there is no reason for that so I'll make some more tests to check if I can remove the warning, by the way for now it's required to not have space in the binary too.ROUBAL wrote:In my last animation test, I had spaces in my binary path, and I got a warning too. So, I think it's better to have no spaces at all.The path to the binay can have spaces.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
for my own, I have been very happy to see the warning ! It helped me instead of leaving me in front of a failure !
@enricocerica: Coming back to my previous question : do you think that some improvements could be done to reduce the exporting time, or is the current time limited by an absolute "physical fence" ?
@enricocerica: Coming back to my previous question : do you think that some improvements could be done to reduce the exporting time, or is the current time limited by an absolute "physical fence" ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- enricocerica

- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
I can't see how to improve the export script, it is based on the export obj script delivered with blender and I think that the guys who writed that part did it to get the best performances.ROUBAL wrote:@enricocerica: Coming back to my previous question : do you think that some improvements could be done to reduce the exporting time, or is the current time limited by an absolute "physical fence" ?
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
