Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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radiant
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:)
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face
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I see 3 places ;)
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.
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radiant
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face wrote:I see 3 places ;)
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.

?????
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enricocerica
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radiant wrote:
face wrote:I see 3 places ;)
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.

?????
Yeah, look at your paths, there is a space between OCTANE and ANIMATIONS, you cannot have any space in the path except the binary path where it is allowed.
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radiant
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gah im cursed.

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face
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Create a Project folder without any spaces.
The path to the binay can have spaces.
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ROUBAL
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The path to the binay can have spaces.
In my last animation test, I had spaces in my binary path, and I got a warning too. So, I think it's better to have no spaces at all.
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enricocerica
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ROUBAL wrote:
The path to the binay can have spaces.
In my last animation test, I had spaces in my binary path, and I got a warning too. So, I think it's better to have no spaces at all.
Indeed, there is a warning when there are spaces in the binary path, I think there is no reason for that so I'll make some more tests to check if I can remove the warning, by the way for now it's required to not have space in the binary too.
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ROUBAL
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for my own, I have been very happy to see the warning ! It helped me instead of leaving me in front of a failure !

@enricocerica: Coming back to my previous question : do you think that some improvements could be done to reduce the exporting time, or is the current time limited by an absolute "physical fence" ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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enricocerica
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ROUBAL wrote:@enricocerica: Coming back to my previous question : do you think that some improvements could be done to reduce the exporting time, or is the current time limited by an absolute "physical fence" ?
I can't see how to improve the export script, it is based on the export obj script delivered with blender and I think that the guys who writed that part did it to get the best performances.
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