A forum which hosts Octane Render Artwork Competitions
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hy there
i have to place a additional entry ,i found a old design of a swiss challet i did about one year ago ,octane is
a fantastic tool ,i am looking forward to the beta 2. thanks Radiance for this software .
Rico
Attachments
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
I like action scenes, and so I have decided to build a new scene with my "Red Goose", but as I get a black viewport each time I trespass around 60% of my 512 MB Video RAM (I suppose that the remaining RAM amount is used to manage my dual screen display), I have had to rebuild almost everything from scratch with low poly models. I have had to remove the very detailed Wright Cyclone 9 motor and to build a low poly version with textures instead. The model is less detailed than I would have wished, but as I'd want to build a scene on the ground with more objects in the scene, I have to keep a memory margin for the additional geometry and textures.
Currently there is no motion blur in Octane and I have had some difficulties to fake the rotation of the propeller.
In my previous submarine scene, the propeller was in background and out of focus, but for an airplane it is an other story ! So, I have modelled a kind of "fresnel lens" with a low IOR, and I have kept only fiew parts of this waved disk to simulate the sun reflection on the rotating propeller. This specular object is placed just in front of the propeller.
fireflies removed with denoiser filter.
Pathtracing kernel used for every renders. I would have prefered direct lighting in some cases, but I couldn't get a correct transparency on Plexiglass materials.
448 607 Triangles. The amount of samples per pixel is different for each image. As I had few time, I stopped the render when the image looked enough good. More infos on the proof screens.
Unfortunately, for the images Airplane_08.jpg and Airplane_12.jpg, the proof screens including rendering time and s/px data have been lost (pasted images deleted by accident in photoshop after moving in Octane scene). This said, all the images are made from the same scene with different IBL images used for background and lighting and the memory usage was around 50% of the 512 MB.
Attachments
Last edited by ROUBAL on Sun Mar 21, 2010 3:25 pm, edited 5 times in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Thank you Enrico ! I will try do make one more, but I have already used Dof on all of them, with focus on the pilot or between the pilote and the motor. I always have the fear of exagerating this effect, because on images taken from distance, everything is generally in focus. There is an exception for the side view, taken with a wide angle lens (Wing tip blurred close to the camera).
In fact, in most of the image the most blurred thing should be the sky, due to DOF and moving as well.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Thank you Rico ! I'm currently working on a low poly UV textured hangar. The one I modelled some years ago was one of my first works and I used mostly procedural textures and really too many polygons for my video RAM. And yes, motion blur would be welcome !o)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Pozek:Nice scene, curious to see how you'll manage the square columns to create the fx
Thank you Enricocerica for your words,
the problem is to align corectly the camera based on initial camera setup in sketchup, the most important thing is to keep correct FOV from the modelling software. It's a trick that simulate this "paradox" perspective. There are some models on warehouse that reffer to this problem but only this treat this model on perspective, the others made model are based on "axonometry" or two point perspective. I try to render in octane but seems that Octane not handle correctly the model when FOV is set to 1 (simulating "axonometry").
The explanation of this model is here : http://www.youtube.com/watch?v=OHxiYM62 ... re=related
Keep up good job.