

But I have problem: I can't get Lightwave Material input to work at all

This problem was in previous version and latest update made no difference for this.
No matter what I connect to e.g. Octane Diffuse Material's Lightwave Material input, nothing happens. Even the original LW material node Standard does not give even the color, the color is still the one set in Octane Diffuse Material no matter what I set in LW Standard node

Searching manual or forum for this is useless as word 'material' is ignored

Also there is no explanation of this pin in the Octane Material nodes part of the documentation (but of course it should be obvious if it works as expected).
I desperately need LW materials for gradients to make candle flame, the Octane gradients don't have enough features for that (e.g. transparency) and for gradient2 I don't even understand how the key positions can be adjusted


I played with dragon_materials_override scene and it seems that there is indeed a bug.
No matter what setting I change, nothing happens even if I reload the IPR

In the examples the color is the same in Diffuse material as in LW Standard but if I change the Standard color, nothing happens. Changing Diffuse color changes the color. Also none of the settings in Standard material have any effect.
In dragon_glossy the colors are brownish but the object appears as blueish. The diffuse and glossy dragons look almost the same and adjusting glossiness has no effect.
Has someone got any of the above to work? If so, please tell me how

Also how the nodes like Dirt get the color? The LW Color does not affect and there is no color setting in Dirt texture and of course material's Diffuse is disabled when it comes from Dirt


(tried to play with dragon_dirt.lws but cannot change the main color)
This same problem is with many other similar nodes.
Please help me

Antti