Which feature do you need the most?
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- bisenberger
- Posts: 34
- Joined: Tue Oct 30, 2012 6:11 pm
- Location: Springfield, MO
- Contact:
Displacement is the most needed for me.
GTX660 3GB, i7-3770K CPU, 16GB ram.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
recently I'm testing Keyshot
I can say it's impressive in speed considering that it works with CPUs only
It's ok for product design render, I think it uses a sort of direct lighting + optimized GI. It's not ok for interiors renders.
The most interesting feature is the possibility to save VR animations:
turntable, spherical, camera animations, etc.
The software saves a sequence of images and some java scripts file ready to use. Really simple!
I got PanoVR but it's a little bit tricky to use, Keyshot produces turntable or spherical animations in a snap.
regards
I can say it's impressive in speed considering that it works with CPUs only
It's ok for product design render, I think it uses a sort of direct lighting + optimized GI. It's not ok for interiors renders.
The most interesting feature is the possibility to save VR animations:
turntable, spherical, camera animations, etc.
The software saves a sequence of images and some java scripts file ready to use. Really simple!
I got PanoVR but it's a little bit tricky to use, Keyshot produces turntable or spherical animations in a snap.
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
"Poser porn" is the ONLY thing you can think of to use hair and fur for???????voon wrote:I tend to agree .. the important thing is to render ... not to have decent hair for poser porn
I think some of us may have a wider imagination

But seriously what is being asked for is the ability to render hair, not create it or set up dynamics/animation within Octane. So it is a render feature that is being asked for and one that practically all other renderers worth using already do.
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
I think there was a smiley behind the post
But when I think hair, then I think "tool to create objects" and not "renderer" ... but I may be wrong, I'm not quite sure, how hair is tied into rendercode.
What is hair actually? I geuss it's not twenty billion tiny strands ... would be a bit costly.

What is hair actually? I geuss it's not twenty billion tiny strands ... would be a bit costly.
It refers to things the hair of a character, or the strands of a thick carpet. You can currently render hair by converting the strands to triangles, but this takes much more memory than rendering the strands directly. Like meshes the strands would be created in your 3D modeling application and exported to Octane to render (or rendered with the integrated plug-ins).
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Roeland
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Roeland
Now that we have a fairly good indication what the community consider priorities can Otoy state they will commit to delivering on some of them soon? 

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55