Refractive Software® announces OctaneRender® for 3ds max®

Read about News and Updates regarding Octane Render in this forum.
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

jamnique wrote:...So i guess i'd rather see the price of plugins included in the main app and "free" plugins, like the Maxwell Render ones.
And when you needn´t a plugin, you will pay for it...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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relox
Licensed Customer
Posts: 58
Joined: Tue Oct 25, 2011 8:45 am

well i have to buy it no matter if i have to get again the license is a really good price for an awesome quality of render, but when are we going to see displace map? it has to do with graphics card is not the processor like other renders?. I hope that in future this software does not cost over 500 euros i will be too sad.
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jamnique
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Location: Warsaw, Poland

face wrote:
jamnique wrote:...So i guess i'd rather see the price of plugins included in the main app and "free" plugins, like the Maxwell Render ones.
And when you needn´t a plugin, you will pay for it...

face
Yes, it would definitely make Octane less available. I don't really care how it's done that much - my first license payed for itself in three days, so either way when XSI version comes out i will buy it and push my employers to build a pipeline around it and buy more. I just hope it comes soon, can't wait to use it ;-)
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
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Halford
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sweeeeet!

count me in for a license! been hoping for this :D
Core i7 990x|GTX 580 3GBram|PNY GTX275|24GB ram|Win 7 64Bit....and the wonderful Octane :)
gais
Licensed Customer
Posts: 4
Joined: Wed Sep 07, 2011 9:31 am

Could you give a bit more information on the rendering of animations with this plugin. What I'm missing is the ability to render animations, fast. Right now the stand alone version takes a few seconds to render, but almost a minute to convert each frame from Max to Octane. Rendering stills is fine, but animations with >500 frames are taking much too long to be usefull for our purpose (architectural visualisations). I need all the time I can get to do the design work, taking a few days for visuals is not an option.
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PhilBo
OctaneRender Team
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Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

gais wrote:Could you give a bit more information on the rendering of animations with this plugin. What I'm missing is the ability to render animations, fast. Right now the stand alone version takes a few seconds to render, but almost a minute to convert each frame from Max to Octane. Rendering stills is fine, but animations with >500 frames are taking much too long to be usefull for our purpose (architectural visualisations). I need all the time I can get to do the design work, taking a few days for visuals is not an option.
This is due to the way that the current geometry engine in Octane works. It takes a long time to get the geometry over to the video card to start rendering. As I stated in the video, the new geometry engine (in the standalone and plug-in version) will allow this loading of the geometry happen much faster. This will address the issue that you are referring to.
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weirdo
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Location: istanbul
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thanks for this amazing news,
I have a question about render elements, will it be possible to render different passes?
and a question about example animation, which plugins and/or techniques are used to drive the lego car?
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erikals
Licensed Customer
Posts: 6
Joined: Tue Jul 27, 2010 7:14 am

..any chance for a Lightwave plugin?
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Congrats on the 3dmax integration. Some people said its too hard to do or not worth it with gpu renderers because 3d software have their own way of doing things.

Lw integration would be great.
Tugpsx
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Wow. lets hope this kind of treatment is expanded to other 3D applications to allow interactive/integrated rendering.
Win 11 64GB | NVIDIA RTX3060 12GB
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