OctaneRender for Carrara 2.10.0053 [Test]

Carrara (Integrated Plugin developed by Sighman)
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Sighman,

I am glad to say I'm into the animating proper now, so expect some activity on this board!

First up, some of my scenes are set up at 10% or even 1% normal size. This scene is 10%. Octane will not render the whole of the character if it's too close to the lens. I've tried playing with a few settings. Ray Epsilon helps, but it is currently set at 1E-07 and can't help anymore.

Are there other settings or is there a limit to how close Octane can render? I've not encountered this before. The grass was an extreme close up in the Ennis house video for example and was fine (at 100%).

It's not practical to convert these scenes back up to 100% (It doesn't work as a straight change for example).

Please see attached pic.
Attachments
ScreenShot1108.jpg
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

SciFiFunk wrote:Sighman,

I am glad to say I'm into the animating proper now, so expect some activity on this board!

First up, some of my scenes are set up at 10% or even 1% normal size. This scene is 10%. Octane will not render the whole of the character if it's too close to the lens. I've tried playing with a few settings. Ray Epsilon helps, but it is currently set at 1E-07 and can't help anymore.

Are there other settings or is there a limit to how close Octane can render? I've not encountered this before. The grass was an extreme close up in the Ennis house video for example and was fine (at 100%).

It's not practical to convert these scenes back up to 100% (It doesn't work as a straight change for example).

Please see attached pic.
That would be the near clip depth setting of your Camera being too high.
Near Clip Depth setting in Carrara
Near Clip Depth setting in Carrara
NearClipDepth.png (10.16 KiB) Viewed 4411 times
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Oh well done!

wow. nearly 5 years in and I'm still learning about Carrara options. Sorry to trouble you on that then.

I found that on the threshold of the near shot appearing (setting of 0.1), I'd get unwanted banding on the image, but this has disappeared when set to 0.

We move on then... Thanks.
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

A crash.

Select object, edit it (select all by shading domain and move it for eg), go into shader room, assign blackbody emitter from live dbase to shader, doesn't change to blackbody in viewport, hit refresh, crashes out of program.

This has happened pretty much since I became involved with the plug in. I learned not to refresh, but to close the viewport down, but it's easy to forget and the crash means you lose unsaved work.

[EDIT I can't always reproduce it, but I'm getting it a lot (70% of the time) meaning for materials editing with viewport open it's not reliable - something I would value for quicker development please].
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Did you check your autostart render option.
Auto Start
Auto Start
BTW are you using multiple video cards, if so be sure to check the render priority box and set priority to low or medium This is located on the Device tab.
In this case I am about to load a Howie scene which will use more then the available memory 1.6GB on the GTX480 so I unchecked it. If I left it checked the scene would not load. I can load smaller scene that will fit but this particular one doesn't.
Render priority
Render priority
Win 11 64GB | NVIDIA RTX3060 12GB
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

SciFiFunk wrote:A crash.

Select object, edit it (select all by shading domain and move it for eg), go into shader room, assign blackbody emitter from live dbase to shader, doesn't change to blackbody in viewport, hit refresh, crashes out of program.

This has happened pretty much since I became involved with the plug in. I learned not to refresh, but to close the viewport down, but it's easy to forget and the crash means you lose unsaved work.

[EDIT I can't always reproduce it, but I'm getting it a lot (70% of the time) meaning for materials editing with viewport open it's not reliable - something I would value for quicker development please].
I cannot repeat this. I've tried dozens of LiveDB materials and they all load and update in the viewport. Can you delete all the LiveDB shaders and download them again?
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Ok thanks.

I've deleted them, "downloading all" now. I'll get back to you on the next occurrence if it happens.
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