Octane 2 developments
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whats wrong
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Basically, the seams seperate form neighboring textures. For instance, using a vein displacement map on the arms will seperate the texture from the torso leaving behind a black 'tear', the higher the displacement the bigger the 'tear'...unless you also happen to have a displacement map for the torso set to the same value as the one on the arm.Witpapier wrote:whats wrong
Then you have to worry about the neck and hands...or any surrounding texture depending on where you apply the displacement map.
Unless of course, I'm doing it all wrong...a distinct possibility.
i7 6800K (6 core), 24 GB, GTX 1080 8gb, Titan X 12gb
I have the same issue. I've gone back to putting the veins displacement into the bump node because it doesn't distort the mesh at the seams.samhal wrote:Basically, the seams seperate form neighboring textures. For instance, using a vein displacement map on the arms will seperate the texture from the torso leaving behind a black 'tear', the higher the displacement the bigger the 'tear'...unless you also happen to have a displacement map for the torso set to the same value as the one on the arm.Witpapier wrote:whats wrong
Then you have to worry about the neck and hands...or any surrounding texture depending on where you apply the displacement map.
Unless of course, I'm doing it all wrong...a distinct possibility.
Windows 10 64bit | 2 x NVIDIA TITAN XP 12GB | Intel i7-6900K (8 core/16 thread) | 64Gb RAM | GeForce Driver 376.33 | PoserPro Game Dev 2014 SR4, 10.0.5.28925 | Poser Octane Plugin Version: 3.4.4.79 | HDR Light Studio 4.3.20131206.1249, Poser v1.0.3