Octane Render Power Tools

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Refracty
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face wrote: If Octane sends first mesh one, then mesh two and so on to the GPU via voxelize, then Octane knows the position in the GPU-ram and can direct change the right mesh.
face
This would be very good.
Question to RS: Will you soon work on this kind of only "changed objects will be voxeled" solution?
SamCameron
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If anyone is curious about how Power Tools is working I can provide specific information, so maybe someone could create a similar program for everyone. The system that Power Tools is using is not based on any hacks or something like that, the job it does is similar to an script programa, first you need to calibrate the position of Octane Render buttons, so the program need to know "where" are the different buttons (camera button, render button, pause button, and so on...), after that the rest is basicly a macro system, the mouse moves to the right position let's say Octane Render camera parameters, and then it clicks on the right field (X,Y,Z) and fills that field with the information from the script files (created by the hosting apps), as you see the trick is not so sofisticated, but it does the job, so feel free to try by yourself, and if you need some extra information just let me know.
tyrot
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WoW. WoW WoW

I have an animated camera system NOW. After HMK's almost instant responses Lightwave has OPT connection now..

And it is working so cool and so clever. I couldnt figure out configuration and HMK made a new video tutorial for this particular area and now everything is working ...

I really love the idea behind this clever tool.. And according to HMK because of this simple workflow it will be supporting any Octane version in future.

Now it is time to get More Octane and OPT ... licenses... If you are into archviz video for mid-large projects this thing is a gem...

- Now currently i am testing .. LW + Vue (yes Ecosystem) + Octane combo and composing all of them with multiple layers in a composition tool. If i manage to adjust camera angles without crazy masking this will change the our all renders..
..
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radiance
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What's important here is that we need to finish the foundation first.
You can't expect us to write a feature that will have to be rewritten when we change the fileformat next to support instances.

We need to build houses from the ground up, no point in asking for a particular roof if we are still cementing walls.
If people want to create straw improvised roofs to put ontop of the house, great. If it's usefull, no problem.

But you can't expect us to accept that solution. We need to build a propper tiled roof once the walls are finished. :)

If a small company releases a car-kit for a BMW 3 series, for iphones,
don't be angy at BMW for not integrating that particular car kit in cars.
They will wait till the next revision of the car and work a high quality iphone dock into the dashboard instead.
The downside is that you have to wait for the new car revision, the upside is a high quality, discreet iphone dock, which many people will prefer.

We hear all of you, and we have been actively planning most of the features that get asked for again and again on the forums,
you just need a bit of patience until they are made available.

You can't expect us to 'integrate' this solution, it won't work.
Adding a timeline to octane is a LOT of work. And if we do it I want to do it propperly, no point having a timeline and no curve editor (which is quite a large development task) in the UI to edit the data.
An API is currently in the works, btw, more on that in time.

Next up, when the 2.48x versions are debugged, we will start work on the new scene file format, with support for instances and moving things around. (eg editing transforms)
This will then be a foundation for a timeline, which has to be done after it, we cannot do the timeline propperly before.

The issue here is not that we don't understand the priorities of features requested, but the difficulty in scheduling them due to dependencies on others, and the fact that we can't just keep adding features at a fast tempo with no planning, otherwise things will get unstable and very confusing very soon.
Take the livedb previews in 2.48, I know there are other features people want to see much more, but it was the right feature to have roeland spend time on as he had to wait for the other devs to finish structural work, so it's the best option at that time.

BTW, We're hiring 2 more developers during the next months, one is starting in 2 weeks. :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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jamnique
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Hey Radiance ;] I am sure most of the users understand that. After all, Octane is still beta and it's great you're set on doing it the right way. It's easy to forget it sometimes, since many people are already using Octane commercially and expectations are high. Keep up the good work and don't let the pressure get to you. As for Octane Power Tools, once again kudos to its maker / makers, it's the right tool for the right time and they seem really nice guys.

Thanks for clarifying the timeline thing and the short road map, it's great to know what is coming first, I didn't expect the ability to move objects this soon. Great news!
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face
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jamnique wrote:Hey Radiance ;] I am sure most of the users understand that. After all, Octane is still beta and it's great you're set on doing it the right way. It's easy to forget it sometimes, since many people are already using Octane commercially and expectations are high. Keep up the good work and don't let the pressure get to you. As for Octane Power Tools, once again kudos to its maker / makers, it's the right tool for the right time and they seem really nice guys.

Thanks for clarifying the timeline thing and the short road map, it's great to know what is coming first, I didn't expect the ability to move objects this soon. Great news!
I can agree with you, if you need no motion blur or animated focal depth, but the capability to render out camera animation, buy it.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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[gk]
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Well you can always do post blur and render the very few focal changes in side jobs the conventional way, focus changes are never long so it would work ok.
But i have to say i like the cunning approach and simplicity hmk approaches the animation issues.
Im pritty sure if i call him we could have depth change up and running quite fast for example 3dsmax
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face
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[gk] wrote:Well you can always do post blur and render the very few focal changes in side jobs the conventional way, focus changes are never long so it would work ok.
But i have to say i like the cunning approach and simplicity hmk approaches the animation issues.
Im pritty sure if i call him we could have depth change up and running quite fast for example 3dsmax
You´re right, you can blur it in post.
Sorry, my error, I thought the focal depth can be only set per command-line, but since 2.47 you can set it in Octane...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Refracty
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Octane Power Tools didn't create a good experience for me.
They promised me that the Maya exporter will be ready in a few days.
I have waited for weeks now, always receiving promises that it takes a few days.
The invoice I have recieved didn't clarify the identity of the company behind what causes problems for my tax declaration.
A propper invoice has to show the adress of the company or individual. If not, it is not valid (at least after european law).
It took 11 days to answer my mails.
I am disappointed about the way things where handled and false promises concerning the Maya exporter.
I have waited long to give my feedback because I wanted to give this man a chance.

On the other side I have to clearly state that 'Octane' itself was my best software experience.


edit: I have edited this post erasing everything wich could bring this into an emotional argument
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face
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Sound familiar...

face

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