1.10 implements "Mesh Preview Imager" control from Blender by writing into the ocs file, which will be discontinued with next release of Octane, along with other "Mesh Preview" stuff. It also shows "Bucket Rendering" in the interface, which is not ready yet (I planned doing it this week but I've been sooooo lazy....).
Apart from that you should have same behaviour for both versions, so I've no preference
BTW, there're a couple of things you should take in account when using the plugin:
- avoid having spaces in paths or names (textures, project, material names). Octane has been improved for such support but I've not yet removed checking this in the code
- avoid non-ascii characters everywhere. Even if Octane now supports UTF-8, the script may have trouble with some strings
- as nodes in Octane are linked to materials, you should focus on giving consistent names to materials, otherwise you'll quickly get lost
Happy rendering
