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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
101-180116 propulsion relay https://www.artstation.com/p/1b53Z
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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How do you guys create the fine structures? Do you use a "boring" main model and add tons of greebles as separate objects just manually stuck onto everything ... or do you actually subdivide the big mehs to have extra vertexes to go detailed?
I never know which one to chose ... especially since maintaining quads will kind of create a million billion proper loops, with most vertexes not needed ... but locally subdividing creates 5 or higher ngons etc?
I never know which one to chose ... especially since maintaining quads will kind of create a million billion proper loops, with most vertexes not needed ... but locally subdividing creates 5 or higher ngons etc?
.. I'm making poly loops and extruding stuff out, it's faster that wat than adding the geometry on top, but this is evolving as I go, wanna do as much as I can with that technique - and yeah I have a lot of loops so far.. it's a combination of stuff.. go with whatever works fastest for me
3dmax, zbrush, UE
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102-190116 jumpship class arrow https://www.artstation.com/p/6dWxr
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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Nice!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
thanks man.. I so far into it I can't stop anyomoresmicha wrote:Nice!

today's
103-200116 space station https://www.artstation.com/p/zQb12
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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104-210116 burrower https://www.artstation.com/p/OE1Nk
3dmax, zbrush, UE
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- JonathanWinbush
- Posts: 120
- Joined: Mon Apr 27, 2015 7:35 pm
- Contact:
Are you creating so many assetts that you'll use them to make a short film one day like beeple does?
Winbush.tv
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
might do, but right now, just enough time do one still thing..
here's another
106-230116 flyer https://www.artstation.com/p/93wly
here's another
106-230116 flyer https://www.artstation.com/p/93wly
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
107-240116 space frigate https://www.artstation.com/p/bVaOn
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
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