"Real-Displacment-Textures"

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
Obizzz
Licensed Customer
Posts: 119
Joined: Mon Jan 06, 2014 11:39 pm
Location: Sweden
Contact:

Lewis wrote:
Obizzz wrote:Lewis: use the 16k texture. It's 16 bit and doesn't suffer from this.
In that demo sample i downloaded there is only 8k 16bit PNG, there is no 16k texture ?
Oh, I meant 8k sorry. You still get the artefacts with a 16 bit texture? What you're describing sounds like what you usually get when trying to do displacement with a 8 bit texture.
User avatar
Lewis
Licensed Customer
Posts: 1101
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

Obizzz wrote:
Lewis wrote:
Obizzz wrote:Lewis: use the 16k texture. It's 16 bit and doesn't suffer from this.
In that demo sample i downloaded there is only 8k 16bit PNG, there is no 16k texture ?
Oh, I meant 8k sorry. You still get the artefacts with a 16 bit texture? What you're describing sounds like what you usually get when trying to do displacement with a 8 bit texture.
Ahh ok then, thanks for input/help :).
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Subroutine49690
Licensed Customer
Posts: 78
Joined: Tue Apr 02, 2013 4:58 pm

Hi Obizzz,

I also had this problem randomly when using 8k png.
This is why I changed the 8k's to tif-format.

Open the png in PS and save a tif.
I tested the map here - it has 16bit and it should work correctly.

Cheers
User avatar
Obizzz
Licensed Customer
Posts: 119
Joined: Mon Jan 06, 2014 11:39 pm
Location: Sweden
Contact:

Subroutine49690 wrote:Hi Obizzz,

I also had this problem randomly when using 8k png.
This is why I changed the 8k's to tif-format.

Open the png in PS and save a tif.
I tested the map here - it has 16bit and it should work correctly.

Cheers
Ah, sounds like a bug in Octane where it sometimes reads a 16 bit png as 8 bit then.
User avatar
BorisGoreta
Licensed Customer
Posts: 1413
Joined: Fri Dec 07, 2012 6:45 pm
Contact:

How did you mix displacement textures when you can only use one in one material ?
User avatar
Obizzz
Licensed Customer
Posts: 119
Joined: Mon Jan 06, 2014 11:39 pm
Location: Sweden
Contact:

BorisGoreta wrote:How did you mix displacement textures when you can only use one in one material ?
Use the Mix Material node to mix two materials with different displacement textures?
User avatar
Lewis
Licensed Customer
Posts: 1101
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

Obizzz wrote:
BorisGoreta wrote:How did you mix displacement textures when you can only use one in one material ?
Use the Mix Material node to mix two materials with different displacement textures?
Wouldn't that make "mix" 50/50% of both materials so neither of textures would show fully (100%)?
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
User avatar
BorisGoreta
Licensed Customer
Posts: 1413
Joined: Fri Dec 07, 2012 6:45 pm
Contact:

I thought you can't mix displacement maps, that is why material mixer has it's own displacement input which you need to use to have any displacement at all when mixing materials.
User avatar
Obizzz
Licensed Customer
Posts: 119
Joined: Mon Jan 06, 2014 11:39 pm
Location: Sweden
Contact:

BorisGoreta wrote:I thought you can't mix displacement maps, that is why material mixer has it's own displacement input which you need to use to have any displacement at all when mixing materials.
Ah, sorry I didn't know that.

Lewis: you can use a mask to control the mix but in this case it sounds like it might not work anyway.
Subroutine49690
Licensed Customer
Posts: 78
Joined: Tue Apr 02, 2013 4:58 pm

SHOP GOES ONLINE TONIGHT !!!
Post Reply

Return to “M is for Metaverse Gallery”