Thanks!stratified wrote:Yep, confirmed those bugs - we shall fix them.kavorka wrote:I just noticed that for the new batch render script there are 2 bugs.
1: The shutter value doesnt come in correctly, it is always at zero. If you change it and then close the script, it comes in as 0 again when everything else saves.
2: the "start frame number at" doesnt work. It always starts at 1
thanks for the report!
edit: here is a fixed version - this version will ship in the next release cheers,
Thomas
OctaneRender™ Standalone 2.23.2
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- matrix2012
- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
Hi,
Under OctaneRender 2.23.2 Linux OnlineLive status and Activity does not appear.
System: Centos 7
Sorry for my bad english
See Screenshot:
Under OctaneRender 2.23.2 Linux OnlineLive status and Activity does not appear.
System: Centos 7
Sorry for my bad english
See Screenshot:
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- stratified
- Posts: 945
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- Location: Auckland, New Zealand
Yep, I can confirm this on my machine. We're looking into this.matrix2012 wrote:Hi,
Under OctaneRender 2.23.2 Linux OnlineLive status and Activity does not appear.
System: Centos 7
Sorry for my bad english
See Screenshot:
cheers,
Thomas
- r-username
- Posts: 217
- Joined: Thu Nov 24, 2011 3:39 pm
I may have a bug report with the batch render script, needs to be confirmed.
I imported a .abc motion file (exported by Octane Blender and 2.23.2 server v8.4) having 240 frames. Using the batch render script it worked as expected, 240 files rendered)
I revised and re-exported the .abc file to only have 90 frames, when i used the batch render script it rendered 240 frames again, with the last frame repeated. The information in the batch window was correct 90 frames with the exception with the progress bar.
It may be the Blender Octane .abc file that has the issue.
Stephen
I imported a .abc motion file (exported by Octane Blender and 2.23.2 server v8.4) having 240 frames. Using the batch render script it worked as expected, 240 files rendered)
I revised and re-exported the .abc file to only have 90 frames, when i used the batch render script it rendered 240 frames again, with the last frame repeated. The information in the batch window was correct 90 frames with the exception with the progress bar.
It may be the Blender Octane .abc file that has the issue.
Stephen
- stratified
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Can you get us the file so we can have a look (Or a simplified version of it that reproduces the issue)?r-username wrote:I may have a bug report with the batch render script, needs to be confirmed.
I imported a .abc motion file (exported by Octane Blender and 2.23.2 server v8.4) having 240 frames. Using the batch render script it worked as expected, 240 files rendered)
I revised and re-exported the .abc file to only have 90 frames, when i used the batch render script it rendered 240 frames again, with the last frame repeated. The information in the batch window was correct 90 frames with the exception with the progress bar.
It may be the Blender Octane .abc file that has the issue.
Stephen
thanks,
Thomas
- r-username
- Posts: 217
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sent via pmstratified wrote:Can you get us the file so we can have a look (Or a simplified version of it that reproduces the issue)?r-username wrote:I may have a bug report with the batch render script, needs to be confirmed.
I imported a .abc motion file (exported by Octane Blender and 2.23.2 server v8.4) having 240 frames. Using the batch render script it worked as expected, 240 files rendered)
I revised and re-exported the .abc file to only have 90 frames, when i used the batch render script it rendered 240 frames again, with the last frame repeated. The information in the batch window was correct 90 frames with the exception with the progress bar.
It may be the Blender Octane .abc file that has the issue.
Stephen
thanks,
Thomas
ABC-BatchTest.zip
Started with a Blender Octane 2.23.2 Server v8.4 ABC export with 100 frames
Imported into Standalone 2.23.2
Batch rendered 1-100 frames
Edited In Blender Octane to have 60 frames and exported again
Opened Standalone File
- Timeline say 0 to 59 (correct)(reading revised .abc file on open)
Batch Render Script
- Start Frame 0
- End Frame 73
- When I run the script I get 1 to 100 frames
- stratified
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Hi r-username,r-username wrote:sent via pmstratified wrote:Can you get us the file so we can have a look (Or a simplified version of it that reproduces the issue)?r-username wrote:I may have a bug report with the batch render script, needs to be confirmed.
I imported a .abc motion file (exported by Octane Blender and 2.23.2 server v8.4) having 240 frames. Using the batch render script it worked as expected, 240 files rendered)
I revised and re-exported the .abc file to only have 90 frames, when i used the batch render script it rendered 240 frames again, with the last frame repeated. The information in the batch window was correct 90 frames with the exception with the progress bar.
It may be the Blender Octane .abc file that has the issue.
Stephen
thanks,
Thomas
ABC-BatchTest.zip
Started with a Blender Octane 2.23.2 Server v8.4 ABC export with 100 frames
Imported into Standalone 2.23.2
Batch rendered 1-100 frames
Edited In Blender Octane to have 60 frames and exported again
Opened Standalone File
- Timeline say 0 to 59 (correct)(reading revised .abc file on open)
Batch Render Script
- Start Frame 0
- End Frame 73
- When I run the script I get 1 to 100 frames
Thanks for the file ! It helped me to fix the script.
What happened is, the batch rendering script saves its settings as part of the current project (you can see those settings in ABC-BatchTest.ocs). In your case it would store an end frame of 100 instead of 73 so when you would run the batch rendering script it would render 100 frames (Even though the maximum value of the slider is correct). In the fixed version we check if the start and end still make sense for the current animation and clamp those values accordingly.
The script will be part of the next release. Here's the updated script already for those who need it now. cheers,
Thomas
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Hi there,
Just a minor thing I have envountered: Running Turntable animation and press 'Stop render'..
.. the render has stopped, but the button stays on 'Stop render' and should it not be 'Start render'
Another remark I would like to make is that a nice feature would be saving the Turntable animation settings, or keep the last used settings?
greetz,
Just a minor thing I have envountered: Running Turntable animation and press 'Stop render'..
.. the render has stopped, but the button stays on 'Stop render' and should it not be 'Start render'
Another remark I would like to make is that a nice feature would be saving the Turntable animation settings, or keep the last used settings?
greetz,
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- BorisGoreta
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This doesn not work. I need to copy camera projection node and then plug it in.
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- Jolbertoquini
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Hi guys,
I decide to update to 2.20 to 2.32.2, but all my scenes on 2.20 they are darker, nothing was changed on the scene.the settings for kernel they are all the same as the other.
I know maybe is a bit later
for the problem, but Could you explain if something was changed between versions. I try to see if was gamma but I realize also highlights (reflection) are different. please some advise on that would be great
Regards
JO
I decide to update to 2.20 to 2.32.2, but all my scenes on 2.20 they are darker, nothing was changed on the scene.the settings for kernel they are all the same as the other.
I know maybe is a bit later


Regards
JO
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