I agree being able to explicitly set material and object ID colours would be a great option for exactly the pipeline reasons stated by shawnfrueh but to have just cycling R,G and B would rarely be useful on a complex scene as you would get far too many overlapping objects/materials that you need to separate that are rendered with the same ID colour.prodviz wrote: I would like to be able to have red, green and blue material and objects ID's. And then every 3 ID's the red, green and blue gets repeated. Makes for perfects keying
T.