My fog workflow is here...http://render.otoy.com/forum/viewtopic.php?f=6&t=29763.
Paul
volume fog in 1.11
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- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Thank you Beppe and Face_off, but after a day of tests, I kinda give up on the effect.
It would be cool if, in addition to Fake Shadows, there will be something to control the intensity of the effect.

It would be cool if, in addition to Fake Shadows, there will be something to control the intensity of the effect.
Don't give up! At some time it all clicks and makes sense, but I had to do a few scenes first to get the workflow right. The effect can be adjusted from 0 to full white-out with the scale slider in the scattering node. The biggest controlling factor is the size and placement of the cube. If you have a sample you can throw at us, it might help.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
hi rick,
as paul said, please don't give up
you can control the power of the effect with balancing the scattering power and the scale, set the phase to 0.8
here is a quick test with a low poly tree randomly instanciated in the back, is made with the integrated plugin for cinema 4d but the values are the same as 1.11 standalone: ciao beppe
as paul said, please don't give up

you can control the power of the effect with balancing the scattering power and the scale, set the phase to 0.8

here is a quick test with a low poly tree randomly instanciated in the back, is made with the integrated plugin for cinema 4d but the values are the same as 1.11 standalone: ciao beppe
beauuuutifulbepeg4d wrote:hi rick,
as paul said, please don't give up
you can control the power of the effect with balancing the scattering power and the scale, set the phase to 0.8
here is a quick test with a low poly tree randomly instanciated in the back, is made with the integrated plugin for cinema 4d but the values are the same as 1.11 standalone: ciao beppe

hi, glad to hear that you like it 
here is the c4d file for plugin and the ocs for standalone
ciao beppe

here is the c4d file for plugin and the ocs for standalone

I experimented a little with sss and light. There would be nice if there would be an extra option in blackbody or texture emitter to turn on/off such light and control the way it spreads.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
great stuff, beppe!!
thanks for the scenefile.
::mate::
thanks for the scenefile.
::mate::
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