Rikk is a genius.
Rikk posted his octane skin settings somewhere else (though he didn't post the eye settings clearly). But from the looks of it the eye is a mix material with a diffuse a glossy and a specular so will need to screw around with that. One of the important pieces will be I guess a transmission setting and an opacity setting? Dunno. Also knowing the refractive index of the cornea and plugging it in the right place
The jist of the settings for the skin according to the jpg he posted somewhere which I've saved are:
use a mix material with a gloss material and a specular material.
In the gloss material, plug in the skin diffuse color texture map.
In the specular material plug in a an RGBSpectrum texture into the second connector from the left on the specular material (I forget which one that is because I don't have Octane on this machine). Then the settings for the RGBSpectrum texture plugged into the specular are the following:
reflection 1.0
RGBSpectrum: Red 1, Green 0.702, Blue 0.616
index 1.0
filmwidth 0
filmindex 1.45
bump 0
normal 0
opacity 1
smooth enabled not checked
roughness 0.5
dispersion_coefficient_B 0
medium - set to "scattering"
absorption 1
scattering 1
phase set to "schick"
scale set to 0.5
With those settings I got some *wicked* SSS skin effects with just a model photo textured in zbrush spotlight no touchup of the image to remove specular nor shadows.
A pity I'm struggling with hair. Anybody know the settings for transmapped hair? Specifically where to plug in the trans map in the node tree/what material/what settings?