OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Thanks Paul.

A couple things:

- Update on Mouse Button Release has no effect when Modo Render Cache is enabled. Is this correct?
- Update on Mouse Button Release does work but when trying to move a single tree (granted it's approx 900k polys) there is about a 5 second delay with the octane refresh. But with the render cache enabled the Octane refresh is instantaneous

Edit: If I instance the tree object using Update on Mouse Button Release, the Octane refresh is instantaneous for move, rotate, scale for the Instance but not the original item where there is still the 5 second delay.

Cheers,
Dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

- Update on Mouse Button Release has no effect when Modo Render Cache is enabled. Is this correct?
Correct
- Update on Mouse Button Release does work but when trying to move a single tree (granted it's approx 900k polys) there is about a 5 second delay with the octane refresh. But with the render cache enabled the Octane refresh is instantaneous

Edit: If I instance the tree object using Update on Mouse Button Release, the Octane refresh is instantaneous for move, rotate, scale for the Instance but not the original item where there is still the 5 second delay.
When you move a Mesh in Modo (Render Cache off), the entire Mesh gets reloaded into Octane (if Live Geometry Update is ticked). Yes, this is slow, and in theory only the transform needs to change, however there are deeper issue with the way the Modo API reports the change which means at this stage the whole mesh gets reloaded. If you move an instance of a mesh, only the Scatter node gets updated (so it is very quick). If you move a Mesh in Modo with the Render Cache on, only the transform gets updated (because Modo raises a Transform Move event).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Thanks again. Looks like I have a few different ways of doing things with render cache enabled/disabled depending on the situation. Would it be safe to assume that once the modo render cache matures, instance transforms will work (and hopefully fast displacements)?

EDIT: I noticed that with render cache enabled, instance move, scale, rotate now works! Brilliant.. I'm positive in the previous build this wasn't working.

Many thanks,
Dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Would it be safe to assume that once the modo render cache matures, instance transforms will work (and hopefully fast displacements)?
Hi Dino - yes, the long-term vision is that the Render Cache will replace the legacy way that the plugin extracts scene geometry completely. So I'm not too keen on making heavy mods to the current non-Render Cache loader, because, hopefully, in the next 12 months is will be made redundant. One of the challenges with the Render Cache is that not a lot of ppl are using it, so getting bug/issue reports is slow.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

That's good to know, it's very responsive using the render cache.

Many thanks for helping a modo newcomer understand some basics.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Don't know, last time i updated was in august, so maybe version .87 and 901 sp3

I tried changing the parameter like the link you gave me but that doesn't fix the issue, my map are still washed out (like if loaded them with a 2.2 gamma) on octane but show up fine on modo renderer...

The only way to fix it was to directly change the gamma setting on the map in the shader tree and put 0.4545 in there (inverse of 2.2 gamma) never had to do this before on any other octane project, even on this one who was working before updating.
Thanks for sending your scene to me. The reason the render looks washed out is because the Diffuse Color image map is set to Colorspace sRGB. If you set the Scene Default 8 and 16 bit Colorspaces to (none), and set the Colorspace of that image to (default), you can see the actual image color is washed out. So you can then adjust the Gamma of the image to get the correct color.

So in summary, follow the guidelines at https://docs.otoy.com/Modo/?page_id=959, and set those recommended settings to your defaults in Preferences->Rendering->Color Management.

Hope that answers your question.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
Flyx
Licensed Customer
Posts: 50
Joined: Fri May 28, 2010 4:29 pm

face_off wrote:
Don't know, last time i updated was in august, so maybe version .87 and 901 sp3

I tried changing the parameter like the link you gave me but that doesn't fix the issue, my map are still washed out (like if loaded them with a 2.2 gamma) on octane but show up fine on modo renderer...

The only way to fix it was to directly change the gamma setting on the map in the shader tree and put 0.4545 in there (inverse of 2.2 gamma) never had to do this before on any other octane project, even on this one who was working before updating.
Thanks for sending your scene to me. The reason the render looks washed out is because the Diffuse Color image map is set to Colorspace sRGB. If you set the Scene Default 8 and 16 bit Colorspaces to (none), and set the Colorspace of that image to (default), you can see the actual image color is washed out. So you can then adjust the Gamma of the image to get the correct color.

So in summary, follow the guidelines at https://docs.otoy.com/Modo/?page_id=959, and set those recommended settings to your defaults in Preferences->Rendering->Color Management.

Hope that answers your question.

Paul
Why did i think that before it was working...maybe i was wrong and not paying attention enough.

PS: just saw your PM so this is trully a bug ?i assume i'm not starting to get crazy ^^
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

PS: just saw your PM so this is trully a bug ?i assume i'm not starting to get crazy ^^
Sorry - the above info is AFTER the PM I sent you. Just answering here in case others had the same issue.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
sjogren
Licensed Customer
Posts: 74
Joined: Wed Mar 03, 2010 9:51 pm
Location: Sweden

Hello. I'm in the middle of a project, but would like to try version 3!
Can I have dual versions installed and switch in "systems-kits toggle enable", or just shifting versions 2 and 3 folder in my Modo\Kits folder, can it be a little risky?
/Niklas
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Can I have dual versions installed and switch in "systems-kits toggle enable", or just shifting versions 2 and 3 folder in my Modo\Kits folder, can it be a little risky?
No - both plugins reside in the same location. You can re-install the 2.24.2.89 version if you need to revert back from the 3.0.0.90 version. Make sure you keep a copy of your scenes with the 2.24.2.89 data though - since the 2.24.2.89 plugin may loose some Octane data if loading a scene saved with plugin version 3.0.0.90.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Post Reply

Return to “Foundry Modo”