OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST][OBSOLETE]

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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

HHbomb wrote:I made little script to switch beauty/denoised beauty :
- refresh button is to load render setup state.
- DN button : activate denoising
- B : beauty
- D : denoised beauty

----------------------------------------------------------------------------------

(
currentrenderer = renderers.current
try(destroyDialog ROLL)catch()
(
rollout ROLL ("DN")
(
button BREFRESH ">> REFRESH <<" pos:[0,2] width:120 height:25

checkbutton DN "DN" width:50 enabled:true pos:[0,32]
button DNORI "B" pos:[55,32] width:30 height:21
button DNRES "D" pos:[85,32] width:30 height:21

fn CCHECK =
(
if (currentrenderer.viewcam_denoiser_enab==false) then (DN.checked=false) else (DN.checked=true)
)
on BREFRESH pressed do
(
CCHECK()
)
on DN changed theState do
(
if DN.checked==1 do currentrenderer.viewcam_denoiser_enab=true
if DN.checked==0 do currentrenderer.viewcam_denoiser_enab=false
)
on DNORI pressed do
(
OctaneMaxFPI.ViewportSetControlState 12 0
)
on DNRES pressed do
(
OctaneMaxFPI.ViewportSetControlState 12 47
)

)
createdialog ROLL height:56 width:120 pos:[325,250]
)
)
-------------------------------------------------------------------------------------------------

Hi HHBomb,
cool!
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
richardyarlett
Licensed Customer
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Guys ??? My comment has been ignored. Everything is working great for me except this NETWORK RENDERING. My two machines with Octane Daemons on them, no longer pick up the job. They just crash out. WHY ?

I am desperate to network render with this version. PLEASE HELP as above.

This is all I am getting when trying to network render...

TODO: implementation missing (GeometryData::applyUpdateMessage)
error.jpg
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

richardyarlett wrote:Guys ??? My comment has been ignored. Everything is working great for me except this NETWORK RENDERING. My two machines with Octane Daemons on them, no longer pick up the job. They just crash out. WHY ?

I am desperate to network render with this version. PLEASE HELP as above.

This is all I am getting when trying to network render...

TODO: implementation missing (GeometryData::applyUpdateMessage)
error.jpg
Hi richardyarlett,
your comment was not ignored:
viewtopic.php?f=80&t=67834&start=10#p340122
network rendering is currently disabled for V4 SDK, it's still a work in progress.. XB is eXperimental build, not all features are supposed to be implemented
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

paulforgy wrote:Issues with this build:

1. The viewport gets stuck in loop where it renders about 8 samples and then starts over continuously. This seems to be a material issue. I rolled back to 3.08.1 - 5.11 and imported an object from v4 into a scene that works fine in the v3 viewport and the issue persists. If I assign another material, the viewport works just fine again.

2. Some animated objects and their shadows begin to disappear as they approach the camera.

3. I had an issue with objects having a random material color where the first frame of an animation had different colors than the rest of the frames. This same material renders fine in v3. The rest of the objects in the scene were consistent(not a lighting issue, etc.).

4. Denoising doesn't work with stereo cubemaps. The image denoises okay, but the denoised areas aren't consistent between each eye, and therefore the perceived depth of those pixels is incongrous and clearly out of place. Not sure if static noise setting would fix this issue.
Hi paulforgy,
1 2 3 could you share scenes and screenshots with your issues please? (in p.m. if you want).
4 static noise would solve your issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
richardyarlett
Licensed Customer
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Hi Paride
Oh ok, I did not see that network rendering is disabled. That really limits what I can do with this right now. Do you know when they will do an updated build with network rendering ?
senorpablo
Licensed Customer
Posts: 163
Joined: Sun Jun 28, 2015 2:52 am

paride4331 wrote:
paulforgy wrote:Issues with this build:

1. The viewport gets stuck in loop where it renders about 8 samples and then starts over continuously. This seems to be a material issue. I rolled back to 3.08.1 - 5.11 and imported an object from v4 into a scene that works fine in the v3 viewport and the issue persists. If I assign another material, the viewport works just fine again.

2. Some animated objects and their shadows begin to disappear as they approach the camera.

3. I had an issue with objects having a random material color where the first frame of an animation had different colors than the rest of the frames. This same material renders fine in v3. The rest of the objects in the scene were consistent(not a lighting issue, etc.).

4. Denoising doesn't work with stereo cubemaps. The image denoises okay, but the denoised areas aren't consistent between each eye, and therefore the perceived depth of those pixels is incongrous and clearly out of place. Not sure if static noise setting would fix this issue.
Hi paulforgy,
1 2 3 could you share scenes and screenshots with your issues please? (in p.m. if you want).
4 static noise would solve your issue.
Regards
Paride
I'll give static noise a try, thanks.

PM sent regarding 1-3.
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

richardyarlett wrote:Hi Paride
Oh ok, I did not see that network rendering is disabled. That really limits what I can do with this right now. Do you know when they will do an updated build with network rendering ?
Hi richardyarlett,
I don't know; It doesn't depend on 3dsMax developers, but SDK developers.
No Octane plugin or SA is provided with network render at this time.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

there's another strange thing happening with this build: when i open octane viewport with denoiser and AI lights enabled, i get slower tme renderings until i move something in the scene (like camera) and it restarts from 0 and render times become much shorter...
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

olibrius wrote:Hello
Thank you for this powerfull release. VERY GOOD.
I have just a problem with the render elements.
When i save the rendering it' only save the beauty pass, no more the render elements passes. (that was working fine with older version).
Can you tell me how enable this again.

Best regards.
Olivier
Hi Olivier
Render elements seem to work as always,
Info about Render elements:
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... Passes.htm
if you refer to denoised layers, then:
viewtopic.php?f=27&t=67819#p340154
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

paulforgy wrote:
paride4331 wrote:
paulforgy wrote:Issues with this build:

1. The viewport gets stuck in loop where it renders about 8 samples and then starts over continuously. This seems to be a material issue. I rolled back to 3.08.1 - 5.11 and imported an object from v4 into a scene that works fine in the v3 viewport and the issue persists. If I assign another material, the viewport works just fine again.

2. Some animated objects and their shadows begin to disappear as they approach the camera.

3. I had an issue with objects having a random material color where the first frame of an animation had different colors than the rest of the frames. This same material renders fine in v3. The rest of the objects in the scene were consistent(not a lighting issue, etc.).

4. Denoising doesn't work with stereo cubemaps. The image denoises okay, but the denoised areas aren't consistent between each eye, and therefore the perceived depth of those pixels is incongrous and clearly out of place. Not sure if static noise setting would fix this issue.
Hi paulforgy,
1 2 3 could you share scenes and screenshots with your issues please? (in p.m. if you want).
4 static noise would solve your issue.
Regards
Paride
I'll give static noise a try, thanks.

PM sent regarding 1-3.

Hi paulforgy,
I tested your scene,
1 sample issue depends on .rpf file into opacity slot; .rpf is not compatible using Octane. Deleting it, sample run as well.
2 helmet issue > group biker with helmet
3 random color chenge 1 frame issue > try to make a new bushes material to assign your scene.
Regards
Paride
Attachments
01.jpg
Last edited by paride4331 on Mon Jun 18, 2018 6:22 am, edited 2 times in total.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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