OctaneRender™ for Blender 1.30 - 3.2 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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steveps3
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Everything appears to be rendering with a degree of transparency? You can see the checker board patterns through everything.
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(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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simdal
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steveps3 wrote:Everything appears to be rendering with a degree of transparency? You can see the checker board patterns through everything.

Maybe you should change "channels of image to draw" in the Image editor? (selection at the bottom right of the window)
Win 10 64, 4xGTX780ti 8xTeslaK80, Octane, Blender, Archicad
MattRM
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Hi,

I found my answer for the speed and also for the opacity trouble... the SLI... For the standalone version of Octane, the SLI is not a problem at all, for the plugins yes !!! 25% less faster and when you enable 2x GPU, 50% opacity or just transparent.

The solution : turn off sli, close the session (must be close instead not work), re-open the session and working. I think it's a workaround but working for me.

Hope help,

Matt
MattRM
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@JimStar :

Do you think you will put a multi-scattering SSS soon for the volumetric effects like in standalone ?

Thanks,

Matt

ps : I post an other request before, if you have an idea too.
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kubicki3d
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Hi
I encouter the same problem as steveps3.

@simdal:
Thanks for your suggestion, but after playing with channels of the image to draw I’m still getting either a very dark image or a semi – transparent one. Actually right after the rendering gets finished the UV image editor shows the right colors. It is when I save the image to hdd that it loses half of its brightness.

The problem appears only when I use both of my gpus for rendering (1 – no problem). The previous releases of Blender Octane Edition and Octane Server worked fine.

@ MattRM:
Also thanks for the reply, however I’ve never turned SLI on in nVidia control panel, so this might not be the reason for me.


Has anyone tried rotating an hdri environment texture? Do all inputs in Octane Rotate Transform node work for you guys? I mean only the texture nodes – with shader nodes Rotate Transform works ok.

Cheers,
Szymon
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enricocerica
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steveps3 wrote:Everything appears to be rendering with a degree of transparency? You can see the checker board patterns through everything.
I had the same problem, you have to change the "Channel of the image to draw" in the low right part of the render window. You probably have the triangle checker selected, choose the square checker.
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Issa
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Hi everyone! Please some help
why my blender octane render doesn't work ?

I got this warning message in the blender console :
Only node-textures are supported

Image
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JimStar
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Issa
What GPU do you have on this machine?
Issa
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GTX geforce 550 ti;
My octane Standalone work perfectly.
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JimStar
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Can you post the scene?
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