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Re: OctaneRender® 2026.2 for 3ds max® v26.6
Posted: Mon Mar 30, 2026 9:58 am
by paride4331
coilbook wrote: Fri Mar 27, 2026 5:21 pm
Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Re: OctaneRender® 2026.2 for 3ds max® v26.6
Posted: Wed Apr 01, 2026 5:14 pm
by coilbook
paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm
Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,
Like all lights and emitters in octane have this but there is no sampling rate for fire light.
Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .
Also how to convert any mesh to vectron mesh
Thank you!
Re: OctaneRender® 2026.2 for 3ds max® v26.6
Posted: Wed Apr 01, 2026 9:38 pm
by coilbook
Some tests with vectron. When it's upclose render times drop a lot unlike same mesh with image based displacement .
Also why does vectron render original SDF volume and vct displaced vol mesh. Anyway to make original sdf vol non renderable?