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Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Mon Mar 30, 2026 9:58 am
by paride4331
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Wed Apr 01, 2026 5:14 pm
by coilbook
paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,

Like all lights and emitters in octane have this but there is no sampling rate for fire light.

Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .

Also how to convert any mesh to vectron mesh

Thank you!

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Sat Apr 04, 2026 4:55 am
by coilbook
Octane Vectron is great but can we get easier UI and the way to use it?

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Sun Apr 05, 2026 5:20 am
by coilbook
Octane still renders itoo preview proxy meshes as proxy meshes. Only itoo point cloud mode works

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Wed Apr 08, 2026 8:24 am
by paride4331
coilbook wrote: Wed Apr 01, 2026 5:14 pm
paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,

Like all lights and emitters in octane have this but there is no sampling rate for fire light.

Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .

Also how to convert any mesh to vectron mesh

Thank you!
Hi coilbook,
Here for you. In any case, if you show me what you’re trying to achieve, I can try to help you.
Regards
Paride
vect_disp.jpg

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Wed Apr 08, 2026 8:40 am
by paride4331
coilbook wrote: Sun Apr 05, 2026 5:20 am Octane still renders itoo preview proxy meshes as proxy meshes. Only itoo point cloud mode works
Hi coilbook,
could you share a scene with this issue?
Regards
Paride

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Wed Apr 08, 2026 10:40 am
by paride4331
coilbook wrote: Wed Apr 01, 2026 5:14 pm
paride4331 wrote: Mon Mar 30, 2026 9:58 am
coilbook wrote: Fri Mar 27, 2026 5:21 pm Hi,
How do you adjust sampling rate for fire (light) using std volume medium?
Hi coilbook,
I’m not sure what you mean by "adjust sampling rate" in this panel.
Regards
Paride
Hi Paride,

Like all lights and emitters in octane have this but there is no sampling rate for fire light.

Also do you have any tutorials or samples how to use vectron to generate landscapes like grand canyon and using only procedural shaders. For some reason vectron displace for image textures cannot be found where image projection can be used .

Also how to convert any mesh to vectron mesh

Thank you!
Hi coilbook,
You can’t use a mesh directly in Vectron, you first need to convert it to an SDF, and then use the Vectron (Node) modifier from the Octane Vectron Operator menu.
Regards
Paride

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Tue Apr 14, 2026 3:05 am
by coilbook
Anyway to have custom mesh shapes as real octane lights?

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Wed Apr 15, 2026 3:08 pm
by paride4331
coilbook wrote: Tue Apr 14, 2026 3:05 am Anyway to have custom mesh shapes as real octane lights?
Hi coilbook,
Why not apply an emitter material directly to the geometry?
Regards
Paride

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Thu Apr 16, 2026 9:57 am
by remKa
Hello,

Blend Angle in the triplanar map has no effect when using a single texture , please see attached file.

Im using texture displacement set as "high"