You'll lose the some functionality if you use C4D's saving path for render layers. Always use Octane's saving path for passes and take a look for new EXR-Octane type. It's just not supporting the RenderLayer Masks but rest should be ok with good compression.Silverwing wrote:Hi Ahmat. Thank you for this release.
I have a question:
Can there something be done about the rather large compression when saving OpenEXR from the octane save menue.
I usually save through C4D because of that. But with for example Render Layers Black Shadow, this is not possible (needs to go through Octane save dialog)
When I do that, I usually get much larger EXR files.
This is not completely release depended as I noticed that behavior in versions before.
I hope you see what I mean.
I would really appreciate if you can take a look an eventually come up with a solution.
Thank you for your great work.
I attached a simple scene file. Make sure the output paths are matching your machine.
As you probably understand it´s not about the scene, its about the EXR File size compared between C4D and Octane.
Cheers,
Raphael
Cinema 4D version 4.02.1-R3 (Obsolete stable)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Yes I know that in some cases, when you need a alpha per layer, its better to use the Octane render layer output.aoktar wrote: You'll lose the some functionality if you use C4D's saving path for render layers. Always use Octane's saving path for passes and take a look for new EXR-Octane type. It's just not supporting the RenderLayer Masks but rest should be ok with good compression.
This is the reason why I am asking for the same compression size in the Octane output then what the C4D output is delivering.
The problem is that I often render animations with 200 and more frames. My workflow is centered around using EXR files.
When comparing both outputs with 200 rendered frames, I will get 5 MB + 2 MB + 7 MB times 200 for the C4D output which created 2.8 GB of disc space.
When doing the same with the Octane output you get much bigger files. 24 MB + 5 MB + 24 MB times 200. Which equals 10.6 GB of disc space.
So I have a overhead of 7.8 GB that could be prevented.
Maybe a thing to note here is since I am working with After Effects and do not want to use the ExtracroR plugin, I never work with layered EXRs. I am working with single non-layered frame sequences.
I have looked in to the EXR (Octane) file. This unfortunately does only save a multilayer file. So its not usable for my workflow.
If there is a possibility to save EXR (Octane) Files with better compression (as you mentioned) withing single frames (not multi-layer) then I think I would be happy!
So in conclusion the only thing I am asking here is a way to save the EXRs with the same small size as C4D does, because it behaves the same and looks the same. The only difference is the used space. And I do not want to waste that much space on my HDD every time I render an animation

I understand if there is a limitation. I just wanted to ask if it is possible

WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
- Tim_Twisted
- Posts: 41
- Joined: Mon Apr 23, 2018 1:31 pm
If i'm understanding your problem correctly what you need is the checkbox beneath the render passes tab which says multilayer file. You get separate exr files this way.Silverwing wrote:
I have looked in to the EXR (Octane) file. This unfortunately does only save a multilayer file. So its not usable for my workflow.
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Thank you for taking the time to reply Tim.Tim_Twisted wrote:If i'm understanding your problem correctly what you need is the checkbox beneath the render passes tab which says multilayer file. You get separate exr files this way.Silverwing wrote:
I have looked in to the EXR (Octane) file. This unfortunately does only save a multilayer file. So its not usable for my workflow.
Unfortunately that´s not it

I am arguing that the EXR saving dialog in the Octane Multipass save settings compresses the files weaker then if I do the same in C4D.
If you go a page back, you can see my initial post (also with unticked multilayer file box)
viewtopic.php?f=85&t=70622&start=10#p356857
Ahmet answered that with the new EXR (Octane) option in the list (see attached image) there is proper compression. But when choosing the EXR (Octane) option, you are no longer able to save non multilayered files.
So basically I am asking if its possible to have single non layered EXR files from the Octane Multipass section that are equally (small) compressed then what I get via the C4D save dialog.
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
@Raphael: I'm using C4D's File Save functions and compression is not working well for EXR. I had some talk with Maxon guys but I couldn't get any solution from them. I can try to use our file saving function on EXR for individual layers but it will require some extra calculation and coding.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
We don't write anythings like that at least in plugin side. Please try without another pluginssbstnc wrote:Another thing - unrelated to UI slowdown (perhaps)
Since updating to 4 stable, when rendering to PV, hard disk space is continually taken up by files in the C4D prefs folder, subfolder "pv" with names like 9524709.b3d. Each one is around 230mb.
Is this an Octane thing or something else? After some time this fills the remaining 50gb space I have on the system drive and I have to purge manually.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Thank you very much for your answer!aoktar wrote:@Raphael: I'm using C4D's File Save functions and compression is not working well for EXR. I had some talk with Maxon guys but I couldn't get any solution from them. I can try to use our file saving function on EXR for individual layers but it will require some extra calculation and coding.
Sad to hear that the maxon guys do not have any solutions for you.
If you have more important things to do, than do those fist of course.
I can help myself with the options that are available right now. But I would appreciate it if you keep that "task" (to write a EXR exporter) to the back of your head for when there is time.
Cheers,
Raphael
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
- Tim_Twisted
- Posts: 41
- Joined: Mon Apr 23, 2018 1:31 pm
Ah, got you. Didn't know there was a new EXR (octane) setting. Interesting stuff, will keep an eye on this thread.Silverwing wrote:
Interesting, I cannot still reproduce that on me. Looking again!Kalua wrote: Indeed there was not... I already sent you a file in PM explainig this bug - you answerd me with a R19 test version wich unfortunatelly I can't test since I'm a R20 user.
I will explain again: shaders coming from files created with v1, v2 won't be able to use this different BRDF models other than "Octane" in V4, no matter how many times I toggle it's option.
Cheers,
EDIT: Found the reason of the issue and fixed, thanks for scene!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Updated the version to 4.02.1-R2 with some quick fixes. Uploading and finishing the release notes...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw