Nvidia Fermi Octane Competition (CLOSED)

A forum which hosts Octane Render Artwork Competitions
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Thanks phrostbyte,
nice to see someone posting the first render to get the comp going ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
havensole
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Joined: Fri Jan 15, 2010 9:31 pm
Location: Rialto, CA USA
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Didn't know there was a new competition. I'll have to start work when I get back from a trip this weekend.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
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ROUBAL
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Location: FRANCE
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Hello, This scene as been built in Blender for the competition. As there are not (not yet) Alpha maps and volumetric lights, God rays are faked using a texture in background, made from the original Blender render. If Alpha layer is supported before the end of the competition, I should be able to add God rays in the foreground as well, by mapping transparent planes. The environment lighting is done by an LDR image made of a gradient of black to green/blue used as IBL.
I forgot to select a material when exporting to obj, so the ID number of the submarine is almost not visible. As I would have to redo all material settings, I will fix that later when Alpha will be available, in order to redo things only one time.

As I did'nt found how to get a motion blur in Octane, I used the DOF instead to blur the propeller.

Rendered with Pathtracing in 00:19:03 - 5171 samples per pixel - 1 474 460 Triangles - 288.4/511 MB Video Memory used.

The same scene rendered in Blender can be seen below. As the lighting methods are completely different, the ambiance is different. Rendered in Octane, the scenes looks darker, colder and more dramatic.

http://3d-synthesis.com/37-Submarine.html
Attachments
Submarine-Octane_01C.jpg
Submarine-Octane_01P.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

cool ;)

Note: I added another requirement to the competition, all images must be at least 1024 pixels wide. That way they will fit really well into our upcoming new gallery system.

Thanks :)
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

very nice roubal, it's awesome that you can get around the limitations to make godrays and give your render a real underwater feel :)

very clever,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
MDkai
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Posts: 40
Joined: Wed Mar 10, 2010 8:22 pm

Well the ..
although i practically got no time for this .. i can't stop myself testing octane furthermore.

So i like to do one of many fancy "dof shots of drops" (can you say that 5 times in a row very fast ? :) )
Still very much wip but i like to share my cooking when i was cookin myself :D
Took 20 minutes, 450k triangles, used abou 80 mb on my card, probably around 2000 samples


its weekend so this may be a drop of beer (or applejuice)
Have a nice weekend guys !
Attachments
Cheers !
Cheers !
WinXp x64 | Core2Quad 2,66 Ghz | 8GB Ram| Geforce 8800 GTX | CUDA 3.0
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pedrofelipe
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Location: The Netherlands

Mdkai,

Absolutely beautiful! Congrats!
RUNNER
Posts: 16
Joined: Sat Mar 13, 2010 9:13 pm

Hello i am new here and i am not the best in english so please forgive me my mistakes. :)
I start my adventure with 3D graphic 2 yeras ago and last week i start to looking for good renderer for blender which will be faster than luxrender and i found Octane so i download demo of it and test . It is fantastic. Now i want to share with you my renders.

Edit
oops i upload test renders now i upload the right onces.
Attachments
my classromm 6
my classromm 6
my classroom 5
my classroom 5
my classroom 4
my classroom 4
my classroom 3
my classroom 3
my classroom 2
my classroom 2
my classroom
my classroom
little room 3
little room 3
little room 2
little room 2
little room
little room
Win 7 x64 core i7 920 @ 2.8 6GB DDR3 1600 GF 9600 GT 512
scaron
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Posts: 17
Joined: Mon Feb 22, 2010 8:43 pm

My first real render using a whole scene as opposed to just playing around with one object or so.

241,946 triangles rendered for exactly 1 hour on a GTX 260. I was actually surprised at how much you can squeeze out of 896MB of RAM. This scene w/2k HDRI took almost half of my GPU mem, very happy about that! :)

-Shawn
Attachments
Japanese Tea Room.jpg
Octane-Window.jpg
Win7 x64 | Intel i7 920 @ 2.67GHz | 12GB Ram| Geforce GTX 550Ti| CUDA 5.01
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi guys,

Beautifull work, the classroom and the tea set/room ;)

keep it coming ;)
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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