Thanks for reporting this issue. I'll check it on Monday. I was not aware of limitations in the popup menus length. Is this something new in H16?
Thanks,
-Juanjo
OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Moderator: juanjgon
Hi,
I think this is the one. Seems to be okay with the "test2" build.
Let me know if I've done something wrong.

Edit: doesn't seem to want to upload my hiplc file? Why?
I think this is the one. Seems to be okay with the "test2" build.
Let me know if I've done something wrong.

Edit: doesn't seem to want to upload my hiplc file? Why?
Probably you need to compress it as a .zip file. Anyway you can send it to me by email to [email protected]
Thanks,
-Juanjo
Thanks,
-Juanjo
Hi,
You can use the H16 hair system right now, as you can see on this post:
viewtopic.php?f=101&t=60507
About the new Terrain tools, should be possible use these objects if you convert them to polygonal meshes, as you can see in the attached image. The terrain nodes are Mantra procedural objects, so the only way to use them with Octane is converting the procedural to a mesh object. The shading must be done using the Octane materials, the Mantra materials can't be used with Octane, including all the Terrain shading stuff.
Your best chance to render the Ocean objects is to try to export the ocean elevation data as a sequence of texture maps that later could be used with the Octane displacement maps feature, applied over a flat plane (you have a export to texture feature in the Ocean SOP node). Like happens with the Terrain tools, the shading must be done using the Octane materials. Another faster possibility is to convert the Ocean SOP (used also to preview the mesh in the viewports) to a mesh object, that can be rendered by Octane, as you can see also in the attached image.
Hope this helps,
-Juanjo
You can use the H16 hair system right now, as you can see on this post:
viewtopic.php?f=101&t=60507
About the new Terrain tools, should be possible use these objects if you convert them to polygonal meshes, as you can see in the attached image. The terrain nodes are Mantra procedural objects, so the only way to use them with Octane is converting the procedural to a mesh object. The shading must be done using the Octane materials, the Mantra materials can't be used with Octane, including all the Terrain shading stuff.
Your best chance to render the Ocean objects is to try to export the ocean elevation data as a sequence of texture maps that later could be used with the Octane displacement maps feature, applied over a flat plane (you have a export to texture feature in the Ocean SOP node). Like happens with the Terrain tools, the shading must be done using the Octane materials. Another faster possibility is to convert the Ocean SOP (used also to preview the mesh in the viewports) to a mesh object, that can be rendered by Octane, as you can see also in the attached image.
Hope this helps,
-Juanjo
- cybernetix
- Posts: 11
- Joined: Tue Mar 29, 2016 1:18 pm
hi there, on first build of h16 build the plugin was fine, now on 16.0.557 it crashed when i add the render target
Hi,cybernetix wrote:hi there, on first build of h16 build the plugin was fine, now on 16.0.557 it crashed when i add the render target
Are you using the 16.0.557 plugin build? Please check your houdini.env file. The 16.0.504.20 plugin build doesn't work with H16.0.557
Thanks,
-Juanjo