Sure, your kernel settings can make a big difference when rendering this kind of effects, for instance the diffuse depth specifies how many bounces are allowed per ray, so surfaces hidden from the main light source should get more diffuse lighting contribution.
https://docs.otoy.com/#60Kernels
Also, you may want to increase the intensity of your light source and decrease the exposure in the imager settings to compensate so you get a noise free image faster.
Hope that helps getting your result right.
Giving up on octane
Moderator: juanjgon
- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
As in your reference picture, we can see that tree on the left is also basically just a silhuette. If walk in a real world forest, the whole atmosphere adds light and comes from all around = you should use a HDRI image. Then in your reference photo, the "light source" covers the whole background and it is not just a spotlight. Also the mist in the reference photo scatters the light all around. This is not easy. If you try to produce similar effect with a real camera, in a real studio, where spotlight aims directly at your camera, behind objects, chances of getting "just silhuettes" are about 99%.
- ristoraven
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- Joined: Wed Jan 08, 2014 5:47 am
With octane, pretty much everything I have learned from real life photography, does apply. Welcome to unbiased rendering 

- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Andy, how are your trees textured?.. Do you have bump maps, or better yet, displacement?.. If you are using a Diffuse material, this may be part of the problem... A Glossy with high Roughness and just a wee bit of Specular (preferably maps for both) might go a long way to helping bring out some details in the bark facing us. Almost all real world objects have some spec...
Everyone is trying to help you big guy. No one wants to see anyone get so frustrated they end up saying "eff this" and walk away from Octane completely. Most of the guys here are among the most helpful I have ever seen... anywhere.
Everyone is trying to help you big guy. No one wants to see anyone get so frustrated they end up saying "eff this" and walk away from Octane completely. Most of the guys here are among the most helpful I have ever seen... anywhere.
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- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
Here's my quick test with Juanjos scene. I dropped the density to 0.02. Tree leaves and grass have slight transmission setup, so that the light passes trough. On the ground I used displacement map to generate details, instanced some grass to it, from where the light can bounce like crazy and illuminate all the details.. Background is LDR image (as opposed to HDR), but it gives a nice tone to the scene.. I dropped the light power to just 5000. Imager node is set to "linear"..
These things needs a lot of fiddling. Give LW/Octane another three months. This is very different to what it is with LW native renderer. It is absolutely essential to think how the light / cameras works in the real world. Same tricks what professional photgraphers use, do apply. For example adding a reflective surface/additional light source behind a camera to shed more light to the foreground - is not cheating. It's pro.
Edit.
..and of course I used a PMC kernel! Also postProcess node, added some bloom effect..
These things needs a lot of fiddling. Give LW/Octane another three months. This is very different to what it is with LW native renderer. It is absolutely essential to think how the light / cameras works in the real world. Same tricks what professional photgraphers use, do apply. For example adding a reflective surface/additional light source behind a camera to shed more light to the foreground - is not cheating. It's pro.
Edit.
..and of course I used a PMC kernel! Also postProcess node, added some bloom effect..
Last edited by ristoraven on Mon Oct 03, 2016 11:13 pm, edited 1 time in total.
- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
BTW, you are not going to like this: you can't sell your license.
It is illegal, under the New Zealand laws, and you have agreed to these terms when you purchased the licenses.
It is illegal, under the New Zealand laws, and you have agreed to these terms when you purchased the licenses.
@AndyM1969
Let me ask - have you tried as Ristoraven suggested having a subtle light source behind you as the viewer, pointing towards the silhouetted side of the trees, maybe you could fake the look you want?
Anyone looking at the image will likely not worry how you made it, they will only care how it looks
Also, how does the native LW rendered image come out, if you could show a subtle difference you might help the developer come across a bug or inefficiency of Octane, if there was one.
Try to find as much detail as you can.
Anyway, don't give up!
Let me ask - have you tried as Ristoraven suggested having a subtle light source behind you as the viewer, pointing towards the silhouetted side of the trees, maybe you could fake the look you want?
Anyone looking at the image will likely not worry how you made it, they will only care how it looks

Also, how does the native LW rendered image come out, if you could show a subtle difference you might help the developer come across a bug or inefficiency of Octane, if there was one.
Try to find as much detail as you can.
Anyway, don't give up!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
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Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise